Mercurial > hg > early-roguelike
annotate arogue5/things.c @ 296:000b1c5b8d63
UltraRogue: fix inventory collision after save and restore.
Inventory letters are based on "identifiers" stored in objects' o_ident
field. Identifiers are allocated by get_ident(), which keeps a list of
objects that have them, to avoid giving the same identifier to multiple
objects.
The list is not stored in the savefile, so after restore, get_ident()
was not aware of existing identifiers. This resulted in picked-up
objects having the same inventory letters as objects restored from the
file.
The restore code now adds all objects with identifiers to the list.
author | John "Elwin" Edwards |
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date | Mon, 15 Jan 2018 20:20:35 -0500 |
parents | 56e748983fa8 |
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63
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1 /* |
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2 * Contains functions for dealing with things like |
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3 * potions and scrolls |
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4 * |
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5 * Advanced Rogue |
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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7 * All rights reserved. |
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8 * |
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9 * Based on "Rogue: Exploring the Dungeons of Doom" |
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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11 * All rights reserved. |
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12 * |
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13 * See the file LICENSE.TXT for full copyright and licensing information. |
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14 */ |
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15 |
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16 #include "curses.h" |
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17 #include <ctype.h> |
67 | 18 #include <string.h> |
63
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19 #include "rogue.h" |
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20 |
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21 int extras(void); |
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22 |
63
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23 /* |
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24 * print out the number of charges on a stick |
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25 */ |
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26 char * |
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27 charge_str(struct object *obj) |
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28 { |
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29 static char buf[20]; |
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30 |
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31 if (!(obj->o_flags & ISKNOW)) |
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32 buf[0] = '\0'; |
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33 else if (terse) |
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34 sprintf(buf, " [%d]", obj->o_charges); |
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35 else |
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36 sprintf(buf, " [%d charges]", obj->o_charges); |
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37 return buf; |
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38 } |
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39 /* |
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40 * inv_name: |
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41 * return the name of something as it would appear in an |
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42 * inventory. |
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43 */ |
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44 char * |
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45 inv_name(struct object *obj, bool drop) |
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46 { |
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47 register char *pb; |
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48 |
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49 pb = prbuf; |
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50 pb[0] = '\0'; |
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51 switch(obj->o_type) { |
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52 case SCROLL: |
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53 if (obj->o_count == 1) |
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54 sprintf(pb, "A %sscroll ", blesscurse(obj->o_flags)); |
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55 else |
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56 sprintf(pb, "%d %sscrolls ", |
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57 obj->o_count, blesscurse(obj->o_flags)); |
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58 pb = &pb[strlen(pb)]; |
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59 if (s_know[obj->o_which] || (obj->o_flags & ISPOST)) |
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60 sprintf(pb, "of %s", s_magic[obj->o_which].mi_name); |
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61 else if (s_guess[obj->o_which]) |
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62 sprintf(pb, "called %s", s_guess[obj->o_which]); |
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63 else |
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64 sprintf(pb, "titled '%s'", s_names[obj->o_which]); |
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65 when POTION: |
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66 if (obj->o_count == 1) |
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67 sprintf(pb, "A %spotion ", blesscurse(obj->o_flags)); |
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68 else |
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69 sprintf(pb, "%d %spotions ", |
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70 obj->o_count, blesscurse(obj->o_flags)); |
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71 pb = &pb[strlen(pb)]; |
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72 if (obj->o_flags & ISPOST) |
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73 sprintf(pb, "of %s", p_magic[obj->o_which].mi_name); |
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74 else if (p_know[obj->o_which]) |
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75 sprintf(pb, "of %s (%s)", p_magic[obj->o_which].mi_name, |
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76 p_colors[obj->o_which]); |
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77 else if (p_guess[obj->o_which]) |
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78 sprintf(pb, "called %s (%s)", p_guess[obj->o_which], |
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79 p_colors[obj->o_which]); |
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80 else { |
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81 pb = prbuf; |
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82 if (obj->o_count == 1) |
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83 sprintf(pb, "A%s %s potion", |
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84 vowelstr(p_colors[obj->o_which]), |
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85 p_colors[obj->o_which]); |
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86 else |
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87 sprintf(pb, "%d %s potions", |
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88 obj->o_count, p_colors[obj->o_which]); |
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89 } |
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90 when FOOD: |
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91 if (obj->o_which == 1) |
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92 if (obj->o_count == 1) |
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93 sprintf(pb, "A%s %s", vowelstr(fruit), fruit); |
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94 else |
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95 sprintf(pb, "%d %ss", obj->o_count, fruit); |
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96 else |
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97 if (obj->o_count == 1) |
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98 strcpy(pb, "Some food"); |
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99 else |
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100 sprintf(pb, "%d rations of food", obj->o_count); |
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101 when WEAPON: |
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