annotate arogue7/daemon.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents e1cd27c5464f
children
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1 /*
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2 * daemon.c - functions for dealing with things that happen in the future.
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Contains functions for dealing with things that happen in the
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17 * future.
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18 *
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19 */
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20
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21 #include "curses.h"
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22 #include "rogue.h"
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23
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24 #define EMPTY 0
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25 #define DAEMON -1
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26 #define MAXDAEMONS 10
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27 #define MAXFUSES 20
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28
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29 #define _X_ { EMPTY }
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30
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31 struct delayed_action d_list[MAXDAEMONS] = {
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32 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_
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33 };
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34 struct delayed_action f_list[MAXFUSES] = {
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35 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_,
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36 _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_, _X_
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37 };
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38 int demoncnt = 0; /* number of active daemons */
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39 int fusecnt = 0;
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42 /*
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43 * d_slot:
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44 * Find an empty slot in the daemon list
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45 */
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46 struct delayed_action *
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47 d_slot(void)
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48 {
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49 reg int i;
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50 reg struct delayed_action *dev;
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51
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52 for (i = 0, dev = d_list; i < MAXDAEMONS; i++, dev++)
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53 if (dev->d_type == EMPTY)
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54 return dev;
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55 return NULL;
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56 }
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57
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58 /*
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59 * f_slot:
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60 * Find an empty slot in the fuses list
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61 */
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62 struct delayed_action *
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63 f_slot(void)
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64 {
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65 reg int i;
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66 reg struct delayed_action *dev;
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67
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68 for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++)
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69 if (dev->d_type == EMPTY)
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70 return dev;
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71 return NULL;
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72 }
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73
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74
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76 /*
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77 * find_slot:
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78 * Find a particular slot in the table
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79 */
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80 struct delayed_action *
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81 find_slot(void (*func)())
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82 {
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83 reg int i;
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84 reg struct delayed_action *dev;
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85
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86 for (i = 0, dev = f_list; i < MAXFUSES; i++, dev++)
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87 if (dev->d_type != EMPTY && func == dev->d_func)
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88 return dev;
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89 return NULL;
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90 }
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91