annotate arogue7/rip.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents d3968e9cb98d
children 0250220d8cdd
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1 /*
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2 * rip.c - File for the fun ends Death or a total win
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /* Print flags for scoring */
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16 #define REALLIFE 1 /* Print out machine and logname */
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17 #define EDITSCORE 2 /* Edit the current score file */
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18 #define ADDSCORE 3 /* Add a new score */
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19
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20 #define NAMELEN 80
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21
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22 /*
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23 * File for the fun ends
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24 * Death or a total win
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25 *
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26 */
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27
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28 #include "curses.h"
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29 #ifdef BSD
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30 #include <sys/time.h>
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31 #else
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32 #include <time.h>
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33 #endif
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34 #include <signal.h>
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35 #include <ctype.h>
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36 #include <string.h>
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37 #include <stdlib.h>
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38 #include <sys/types.h>
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39 #include <fcntl.h>
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40 #include "mach_dep.h"
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41 #include "network.h"
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42 #include "rogue.h"
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43 #ifdef PC7300
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44 #include "sys/window.h"
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45 extern struct uwdata wdata, oldwin;
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46 extern char oldtext[WTXTNUM][WTXTLEN];
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47 #endif
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48
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49 #ifdef NUMNET
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50 /* Network machines (for mutual score keeping) */
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51 static struct network Network[NUMNET] = {
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52 { "ihwpt", "/t1/michael/bin/rg" },
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53 };
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54 #endif
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55
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56 /*
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57 * If you change this structure, change the compatibility routines
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58 * scoreout() and scorein() to reflect the change. Also update SCORELEN.
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59 */
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60 struct sc_ent {
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61 unsigned long sc_score;
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62 char sc_name[NAMELEN];
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63 char sc_system[SYSLEN];
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64 char sc_login[LOGLEN];
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65 short sc_flags;
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66 short sc_level;
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67 short sc_ctype;
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68 short sc_monster;
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69 short sc_quest;
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70 };
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71 #define SCORELEN \
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72 (sizeof(unsigned long) + NAMELEN + SYSLEN + LOGLEN + 5*sizeof(short))
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73
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74 static char *rip[] = {
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75 " __________",
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76 " / \\",
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77 " / REST \\",
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78 " / IN \\",
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79 " / PEACE \\",
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80 " / \\",
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81 " | |",
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82 " | |",
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83 " | killed by |",
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84 " | |",
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85 " | 1984 |",
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86 " *| * * * | *",
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87 " ________)/\\\\_//(\\/(/\\)/\\//\\/|_)_______",
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88 0
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89 };
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90
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91 char *killname(short monst);
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