annotate rogue3/main.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 3d4252fa2ed3
children e52a8a7ad4c5
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1 /*
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2 * @(#)main.c 3.27 (Berkeley) 6/15/81
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3 *
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4 * Rogue: Exploring the Dungeons of Doom
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5 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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6 * All rights reserved.
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7 *
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8 * See the file LICENSE.TXT for full copyright and licensing information.
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9 */
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10
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11 #include "curses.h"
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12 #include <time.h>
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13 #include <signal.h>
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14 #include <limits.h>
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15 #include <stdlib.h>
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16 #include <stdarg.h>
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17 #include <string.h>
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18 #include "machdep.h"
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19 #include "rogue.h"
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20
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21 int num_checks = 0; /* times we've gone over in checkout() */
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22 WINDOW *cw; /* Window that the player sees */
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23 WINDOW *hw; /* Used for the help command */
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24 WINDOW *mw; /* Used to store mosnters */
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25 FILE *scoreboard = NULL;
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26 FILE *logfi = NULL;
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27
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28 int
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29 main(int argc, char *argv[], char *envp[])
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30 {
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31 char *env;
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32 struct linked_list *item;
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33 struct object *obj;
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34
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35 md_init(MD_STRIP_CTRL_KEYPAD);
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36
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37 open_score();
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38 open_log();
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39
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40 /*
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41 * check for print-score option
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42 */
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43 if (argc == 2 && strcmp(argv[1], "-s") == 0)
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44 {
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45 waswizard = TRUE;
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46 score(0, -1, 0);
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47 exit(0);
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48 }
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49
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50 #ifdef WIZARD
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51 /*
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52 * Check to see if he is a wizard
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53 */
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54 if (argc >= 2 && argv[1][0] == '\0')
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55 if (strcmp(PASSWD, crypt(md_getpass("Wizard's password: "), "mT")) == 0)
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56 {
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57 wizard = TRUE;
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58 argv++;
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59 argc--;
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60 }
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61 #endif
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62
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63 /* Are we using the system savefile directory? */
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64 #ifdef SAVEDIR
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65 if (argc >= 3 && !strcmp(argv[1], "-n"))
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66 {
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67 strncpy(whoami, argv[2], 79);
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68 whoami[79] = '\0';
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69 use_savedir = TRUE;
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70 /* look for savefile at SAVEDIR/UID-playername.r3sav */
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71 if (snprintf(file_name, 256, "%s/%d-%s.r3sav", SAVEDIR, md_getuid(), whoami) >= 256)
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72 {
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73 /* this shouldn't happen */
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74 strcpy(file_name, "rogue3.save");
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75 use_savedir = FALSE;
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76 }
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77 }
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78 #endif
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79
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80 if (use_savedir == FALSE)
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81 {
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82 md_normaluser();
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83 /* because we don't need to create a file in the common savedir,
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84 * and the scorefile is already open */
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85 strcpy(home, md_gethomedir());
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86
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87 if (strlen(home) > PATH_MAX - strlen("rogue3.save") - 1)
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88 *home = 0;
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90 strcpy(file_name, home);
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91 strcat(file_name, "rogue3.save");
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92 }
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93
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94 if ((env = getenv("ROGUEOPTS")) != NULL)
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95 parse_opts(env);
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96 if (!use_savedir && (env == NULL || whoami[0] == '\0'))
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97 strucpy(whoami, md_getusername(), strlen(md_getusername()));
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98 if (env == NULL || fruit[0] == '\0')
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