Mercurial > hg > early-roguelike
annotate rogue5/rogue.desktop @ 296:000b1c5b8d63
UltraRogue: fix inventory collision after save and restore.
Inventory letters are based on "identifiers" stored in objects' o_ident
field. Identifiers are allocated by get_ident(), which keeps a list of
objects that have them, to avoid giving the same identifier to multiple
objects.
The list is not stored in the savefile, so after restore, get_ident()
was not aware of existing identifiers. This resulted in picked-up
objects having the same inventory letters as objects restored from the
file.
The restore code now adds all objects with identifiers to the list.
author | John "Elwin" Edwards |
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date | Mon, 15 Jan 2018 20:20:35 -0500 |
parents | f502bf60e6e4 |
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rev | line source |
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Import Rogue 5.4 from the Roguelike Restoration Project (r1490)
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1 [Desktop Entry] |
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2 Encoding=UTF-8 |
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3 Name=Rogue |
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4 GenericName=Rogue |
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5 Comment=The original curses-based adventure game |
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6 Exec=rogue |
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7 Icon=rogue.png |
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8 Terminal=true |
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9 Type=Application |
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10 Categories=Game;RolePlaying; |
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11 Version=1.0 |