annotate rogue5/score.h @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents f502bf60e6e4
children
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1 /*
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2 * Score file structure
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3 *
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4 * @(#)score.h 4.6 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 struct sc_ent {
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14 uid_t sc_uid;
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15 int sc_score;
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16 unsigned int sc_flags;
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17 int sc_monster;
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18 char sc_name[MAXSTR];
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19 int sc_level;
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20 unsigned int sc_time;
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21 };
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22
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23 typedef struct sc_ent SCORE;
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24
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25 void rd_score(SCORE *top_ten);
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26 void wr_score(SCORE *top_ten);