annotate srogue/bob.h @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 2128c7dc8a40
children
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2128c7dc8a40 Import Super-Rogue 9.0 from the Roguelike Restoration Project (r1490)
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1 /*
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2 * Super-Rogue
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3 * Copyright (C) 1984 Robert D. Kindelberger
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4 * All rights reserved.
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5 *
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6 * See the file LICENSE.TXT for full copyright and licensing information.
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7 */
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8
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9 #include <sgtty.h>
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10 typedef struct sgttyb SGTTY;
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11 static SGTTY _tty, _res_flg;
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12