Mercurial > hg > early-roguelike
annotate srogue/rip.c @ 296:000b1c5b8d63
UltraRogue: fix inventory collision after save and restore.
Inventory letters are based on "identifiers" stored in objects' o_ident
field. Identifiers are allocated by get_ident(), which keeps a list of
objects that have them, to avoid giving the same identifier to multiple
objects.
The list is not stored in the savefile, so after restore, get_ident()
was not aware of existing identifiers. This resulted in picked-up
objects having the same inventory letters as objects restored from the
file.
The restore code now adds all objects with identifiers to the list.
author | John "Elwin" Edwards |
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date | Mon, 15 Jan 2018 20:20:35 -0500 |
parents | 70aa5808c782 |
children | 0250220d8cdd |
rev | line source |
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1 /* |
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2 * File for the fun, ends in death or a total win |
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3 * |
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4 * @(#)rip.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
60 | 18 #include <string.h> |
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19 #include <sys/types.h> |
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20 #include <fcntl.h> |
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21 #include <time.h> |
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22 #include "rogue.h" |
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23 #include "rogue.ext" |
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24 |
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25 static char scoreline[100]; |
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26 |
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27 static char *rip[] = { |
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28 " ____________________", |
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29 " / \\", |
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30 " / Bob Kindelberger's \\", |
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31 " / Graveyard \\", |
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32 " / \\", |
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33 " / REST IN PEACE \\", |
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34 " / \\", |
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35 " | |", |
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36 " | |", |
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37 " | Destroyed by a |", |
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38 " | |", |
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39 " | |", |
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40 " | |", |
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41 " | |", |
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42 " | |", |
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43 " | |", |
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44 " | |", |
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45 " *| * * * * |*", |
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46 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________", |
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47 }; |
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48 |
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49 #define RIP_LINES (sizeof rip / (sizeof (char *))) |
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50 |
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51 extern FILE *scoreboard; |
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52 extern FILE *logfile; |
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53 |
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54 char *killname(unsigned char monst); |
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55 void showpack(bool winner, char *howso); |
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56 |
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57 /* |
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58 * death: |
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59 * Do something really fun when he dies |
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60 */ |
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61 |
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62 #include <time.h> |
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63 void |
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64 death(char monst) |
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65 { |
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66 reg char dp, *killer; |
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67 struct tm *lt; |
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68 time_t date; |
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69 char buf[LINLEN]; |
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70 struct tm *localtime(); |
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71 |
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72 time(&date); |
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73 lt = localtime(&date); |
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74 clear(); |
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75 move(3, 0); |
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76 for (dp = 0; dp < RIP_LINES; dp++) |
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77 printw("%s\n", rip[dp]); |
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78 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami); |
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79 killer = killname(monst); |
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80 mvaddstr(12, 43, vowelstr(killer)); |
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81 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer); |
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82 purse -= purse/10; |
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83 sprintf(buf, "%d Gold Pieces", purse); |
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84 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf); |
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85 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year); |
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86 mvaddstr(18, 32, prbuf); |
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87 move(LINES-1, 0); |
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88 refresh(); |
41 | 89 writelog(purse, KILLED, monst); |
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90 score(purse, KILLED, monst); |
43 | 91 printf("[Press return to exit]\n"); |
92 fflush(NULL); | |
93 getchar(); | |
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94 byebye(0); |
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95 } |
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96 |
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97 /* |
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98 * top ten entry structure |
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99 */ |
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100 static struct sc_ent { |
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101 int sc_score; /* gold */ |