Mercurial > hg > early-roguelike
annotate urogue/encumb.c @ 296:000b1c5b8d63
UltraRogue: fix inventory collision after save and restore.
Inventory letters are based on "identifiers" stored in objects' o_ident
field. Identifiers are allocated by get_ident(), which keeps a list of
objects that have them, to avoid giving the same identifier to multiple
objects.
The list is not stored in the savefile, so after restore, get_ident()
was not aware of existing identifiers. This resulted in picked-up
objects having the same inventory letters as objects restored from the
file.
The restore code now adds all objects with identifiers to the list.
author | John "Elwin" Edwards |
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date | Mon, 15 Jan 2018 20:20:35 -0500 |
parents | c495a4f288c6 |
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256
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "rogue.h" |
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16 |
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17 /* |
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18 updpack() |
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19 Update his pack weight and adjust fooduse accordingly |
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20 */ |
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21 |
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22 void |
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23 updpack(void) |
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24 { |
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25 int curcarry = packweight(); |
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26 |
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27 pstats.s_carry = totalenc(); /* update max encumb */ |
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28 |
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29 if (is_carrying(TR_PURSE)) |
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30 pstats.s_carry += 1000; |
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31 |
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32 foodlev = 0; |
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33 |
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34 switch ((curcarry * 5) / pstats.s_carry) /* % of total capacity */ |
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35 { |
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36 case 5: /* 100 % */ |
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37 foodlev++; |
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38 |
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39 case 4: /* 80 % */ |
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40 if (rnd(100) < 80) |
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41 foodlev++; |
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42 |
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43 case 3: /* 60 % */ |
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44 if (rnd(100) < 60) |
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45 foodlev++; |
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46 |
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47 case 2: /* 40 % */ |
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48 if (rnd(100) < 40) |
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49 foodlev++; |
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50 |
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51 case 1: /* 20 % */ |
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52 if (rnd(100) < 20) |
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53 foodlev++; |
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54 |
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55 case 0: /* 0 % */ |
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56 foodlev++; |
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57 } |
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58 |
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59 pstats.s_pack = curcarry; /* update pack weight */ |
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60 |
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61 if (is_carrying(TR_PURSE)) /* makes pack lighter */ |
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62 foodlev--; |
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63 } |
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64 |
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65 |
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66 /* |
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67 packweight() |
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68 Get the total weight of the hero's pack |
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69 */ |
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70 |
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71 int |
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72 packweight(void) |
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73 { |
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74 struct linked_list *pc; |
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75 int weight = 0; |
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76 |
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77 for (pc = pack; pc != NULL; pc = next(pc)) |
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78 { |
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79 struct object *obj = OBJPTR(pc); |
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80 |
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81 weight += itemweight(obj) * obj->o_count; |
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82 } |
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83 |
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84 if (weight < 0) /* caused by artifacts or blessed items */ |
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85 weight = 0; |
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86 |
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87 return (weight); |
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88 } |
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89 |
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90 |
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91 /* |
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92 itemweight() |
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93 Get the weight of an object |
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