annotate xrogue/daemons.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents 7c1cb43f346e
children 0250220d8cdd
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1 /*
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2 daemons.c - All the daemon and fuse functions are in here
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include "rogue.h"
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21
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22 /*
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23 * doctor:
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24 * A healing daemon that restors hit points after rest
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25 */
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26
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27 void
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28 doctor(struct thing *tp)
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29 {
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30 register int ohp;
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31 register int limit, new_points;
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32 register struct stats *curp; /* current stats pointer */
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33 register struct stats *maxp; /* max stats pointer */
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34
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35 curp = &(tp->t_stats);
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36 maxp = &(tp->maxstats);
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37 if (curp->s_hpt == maxp->s_hpt) {
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38 tp->t_quiet = 0;
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39 return;
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40 }
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41 tp->t_quiet++;
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42 switch (tp->t_ctype) {
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43 case C_MAGICIAN:
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44 limit = 10 - curp->s_lvl;
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45 new_points = curp->s_lvl - 2;
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46 when C_CLERIC:
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47 case C_DRUID:
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48 limit = 12 - curp->s_lvl;
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49 new_points = curp->s_lvl - 3;
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50 when C_THIEF:
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51 case C_ASSASSIN:
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52 limit = 14 - curp->s_lvl;
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53 new_points = curp->s_lvl - 4;
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54 when C_MONK:
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55 limit = 16 - curp->s_lvl;
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56 new_points = curp->s_lvl - 5;
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57 when C_RANGER:
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58 case C_PALADIN:
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59 limit = 18 - curp->s_lvl;
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60 new_points = curp->s_lvl - 6;
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61 when C_FIGHTER:
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62 limit = 20 - curp->s_lvl;
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63 new_points = curp->s_lvl - 7;
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64 when C_MONSTER:
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65 limit = 15 - curp->s_lvl;
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66 new_points = curp->s_lvl - 5;
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67 otherwise:
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68 debug("what a strange character you are!");
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69 return;
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70 }
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71 ohp = curp->s_hpt;
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72 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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73 if (curp->s_lvl < 8) {
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74 if (tp->t_quiet > limit) {
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75 curp->s_hpt++;
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76 tp->t_quiet = 0;
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77 }
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78 }
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79 else {
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80 if (tp->t_quiet >= 3) {
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81 curp->s_hpt += rnd(new_points)+1;
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82 tp->t_quiet = 0;
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83 }
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84 }
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85 }
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86 if (tp == &player) {
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87 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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88 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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89 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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90 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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91 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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