annotate xrogue/options.c @ 296:000b1c5b8d63

UltraRogue: fix inventory collision after save and restore. Inventory letters are based on "identifiers" stored in objects' o_ident field. Identifiers are allocated by get_ident(), which keeps a list of objects that have them, to avoid giving the same identifier to multiple objects. The list is not stored in the savefile, so after restore, get_ident() was not aware of existing identifiers. This resulted in picked-up objects having the same inventory letters as objects restored from the file. The restore code now adds all objects with identifiers to the list.
author John "Elwin" Edwards
date Mon, 15 Jan 2018 20:20:35 -0500
parents e940e6c00751
children e52a8a7ad4c5
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1 /*
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2 options.c - This file has all the code for the option command
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 /*
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20 * I would rather this command were not necessary, but
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21 * it is the only way to keep the wolves off of my back.
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22 */
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23
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24 #include <curses.h>
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25 #include <ctype.h>
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26 #include <string.h>
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27 #include "rogue.h"
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28
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29 #define NUM_OPTS (sizeof optlist / sizeof (OPTION))
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30
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31 /*
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32 * description of an option and what to do with it
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33 */
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34 struct optstruct {
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35 char *o_name; /* option name */
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36 char *o_prompt; /* prompt for interactive entry */
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37 void *o_opt; /* pointer to thing to set */
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38 void (*o_putfunc)(); /* function to print value */
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39 int (*o_getfunc)(); /* function to get value interactively */
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40 };
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41
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42 typedef struct optstruct OPTION;
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44 int get_ro(WINDOW *win, int oy, int ox);
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45 void put_bool(bool *b, WINDOW *win);
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46 int get_bool(bool *bp, WINDOW *win);
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47 void put_str(char *str, WINDOW *win);
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48 int get_str(char *opt, WINDOW *win);
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49 void put_abil(int *ability, WINDOW *win);
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50 int get_abil(int *abil, WINDOW *win);
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51 void put_quest(int *quest, WINDOW *win);
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52 int get_quest(int *quest, WINDOW *win);
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53 int get_default(bool *bp, WINDOW *win);
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54 int get_str_prot(char *opt, WINDOW *win);
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55 int get_score(char *opt, WINDOW *win);
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56 bool allowchange(OPTION *op);
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57
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58 OPTION optlist[] = {
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59 {"terse", "Terse output: ",
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60 (void *) &terse, put_bool, get_bool },
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61 {"flush", "Flush typeahead during battle: ",
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62 (void *) &fight_flush, put_bool, get_bool },
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63 {"jump", "Show position only at end of run: ",
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64 (void *) &jump, put_bool, get_bool },
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65 {"step", "Do inventories one line at a time: ",
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66 (void *) &slow_invent, put_bool, get_bool },
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67 {"askme", "Ask me about unidentified things: ",
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68 (void *) &askme, put_bool, get_bool },
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69 {"pickup", "Pick things up automatically: ",
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70 (void *) &auto_pickup, put_bool, get_bool },
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71 {"overlay", "Overlay menu: ",
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72 (void *) &menu_overlay, put_bool, get_bool },
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73 {"name", "Name: ",
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74 (void *) whoami, put_str, get_str_prot },
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75 {"file", "Save file: ",
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76 (void *) file_name, put_str, get_str_prot },
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77 {"score", "Score file: ",
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78 (void *) score_file, put_str, get_score },
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79 {"class", "Character type: ",
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80 (void *) &char_type, put_abil, get_abil },
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81 {"quest", "Quest item: ",
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82 (void *) &quest_item, put_quest, get_quest },
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