Mercurial > hg > early-roguelike
annotate urogue/wizard.c @ 300:0250220d8cdd
Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup
remains to be done.
author | John "Elwin" Edwards |
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date | Fri, 22 Nov 2019 21:18:27 -0500 |
parents | c495a4f288c6 |
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom |
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <string.h> |
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20 #include <stdlib.h> |
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21 #include "rogue.h" |
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22 |
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23 /* |
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24 whatis() |
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25 What a certain object is |
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26 */ |
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27 |
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28 void |
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29 whatis(struct linked_list *what) |
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30 { |
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31 struct object *obj; |
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32 int kludge; |
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33 int print_message = FALSE; |
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34 |
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35 if (what == NULL) |
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36 { |
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37 print_message = TRUE; |
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38 |
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39 while ((what = get_item("identify", 0)) == NULL) |
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40 ; |
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41 } |
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42 |
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43 obj = OBJPTR(what); |
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44 obj->o_flags |= ISKNOW; |
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45 |
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46 switch (obj->o_type) |
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47 { |
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48 case SCROLL: kludge = TYP_SCROLL; break; |
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49 case POTION: kludge = TYP_POTION; break; |
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50 case STICK: kludge = TYP_STICK; break; |
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51 case RING: kludge = TYP_RING; break; |
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52 case WEAPON: |
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53 case ARMOR: |
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54 default: kludge = -1; break; |
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55 } |
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56 |
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57 if (kludge != -1) |
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58 { |
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59 know_items[kludge][obj->o_which] = TRUE; |
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60 |
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61 if (guess_items[kludge][obj->o_which]) |
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62 { |
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63 ur_free(guess_items[kludge][obj->o_which]); |
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64 guess_items[kludge][obj->o_which] = NULL; |
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65 } |
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66 } |
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67 |
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68 if (print_message) |
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69 msg(inv_name(obj, UPPERCASE)); |
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70 } |
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71 |
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72 /* |
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73 teleport() |
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74 Bamf the hero someplace else |
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75 */ |
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76 |
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77 void |
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78 teleport(void) |
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79 { |
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80 struct room *new_rp = NULL, *old_rp = roomin(hero); |
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81 |
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82 int rm, which; |
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83 coord c; |
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84 int is_lit = FALSE; /* For saving room light state */ |
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85 int rand_position = TRUE; |
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86 |
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87 c = hero; |
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88 |
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89 mvwaddch(cw, hero.y, hero.x, mvwinch(stdscr, hero.y, hero.x)); |
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90 |
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91 if (is_wearing(R_TELCONTROL)) |
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92 { |
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93 msg("Where do you wish to teleport to? (* for help)"); |
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94 wmove(cw, hero.y, hero.x); |