Mercurial > hg > early-roguelike
annotate xrogue/wizard.c @ 300:0250220d8cdd
Fix an assortment of compiler warnings.
A few potential bugs were removed in the process. Much code cleanup
remains to be done.
author | John "Elwin" Edwards |
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date | Fri, 22 Nov 2019 21:18:27 -0500 |
parents | f54901b9c39b |
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rev | line source |
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133
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1 /* |
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2 wizard.c - Special wizard commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 /* |
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20 * Special wizard commands (some of which are also non-wizard commands |
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21 * under strange circumstances) |
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22 */ |
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23 |
220
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24 int getbless(void); |
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25 |
135 | 26 #include <stdlib.h> |
133
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27 #include <curses.h> |
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28 #include <ctype.h> |
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29 #include <string.h> |
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30 #include "rogue.h" |
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31 #include "mach_dep.h" |
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32 |
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33 /* |
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34 * create_obj: |
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35 * Create any object for wizard, scroll, magician, or cleric |
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36 */ |
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37 |
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38 void |
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39 create_obj(bool prompt, int which_item, int which_type) |
133
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40 { |
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41 reg struct linked_list *item; |
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42 reg struct object *obj; |
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43 reg int wh; |
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44 char *pt; |
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45 reg int ch, whc, newtype = 0, msz, newitem; |
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46 WINDOW *thiswin; |
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47 |
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48 thiswin = cw; |
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49 if (prompt) { |
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50 bool nogood = TRUE; |
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51 |
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52 thiswin = hw; |
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53 wclear(hw); |
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54 wprintw(hw,"Item\t\t\tKey\n\n"); |
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55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING, |
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56 things[TYP_STICK].mi_name,STICK); |
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57 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION, |
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58 things[TYP_SCROLL].mi_name,SCROLL); |
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59 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR, |
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60 things[TYP_WEAPON].mi_name,WEAPON); |
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61 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM); |
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62 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD); |
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63 if (wizard) { |
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64 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC); |
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65 wprintw(hw,"monster\t\t\tm"); |
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66 } |
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67 wprintw(hw,"\n\nWhat do you want to create? "); |
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68 draw(hw); |
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69 do { |
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70 ch = wgetch(hw); |
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71 if (ch == ESC) { |
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72 restscr(cw); |
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73 return; |
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74 } |
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75 switch (ch) { |
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76 case RING: |
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77 case STICK: |
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78 case POTION: |
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79 case SCROLL: |
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80 case ARMOR: |
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81 case WEAPON: |
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82 case FOOD: |
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83 case MM: |
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84 nogood = FALSE; |
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85 break; |
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86 case RELIC: |
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87 case 'm': |
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88 if (wizard) |
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89 nogood = FALSE; |
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90 break; |
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91 default: |
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