Mercurial > hg > early-roguelike
annotate arogue5/daemons.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | f2951c4e28d9 |
children | 56e748983fa8 |
rev | line source |
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63
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1 /* |
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2 * All the daemon and fuse functions are in here |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 int between = 0; |
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19 |
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20 /* |
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21 * doctor: |
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22 * A healing daemon that restors hit points after rest |
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23 */ |
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24 |
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25 doctor(tp) |
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26 register struct thing *tp; |
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27 { |
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28 register int ohp; |
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29 register int limit, new_points; |
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30 register struct stats *curp; /* current stats pointer */ |
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31 register struct stats *maxp; /* max stats pointer */ |
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32 |
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33 curp = &(tp->t_stats); |
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34 maxp = &(tp->maxstats); |
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35 if (curp->s_hpt == maxp->s_hpt) { |
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36 tp->t_quiet = 0; |
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37 return; |
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38 } |
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39 tp->t_quiet++; |
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40 switch (tp->t_ctype) { |
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41 case C_MAGICIAN: |
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42 limit = 8 - curp->s_lvl; |
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43 new_points = curp->s_lvl - 3; |
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44 when C_THIEF: |
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45 limit = 8 - curp->s_lvl; |
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46 new_points = curp->s_lvl - 2; |
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47 when C_CLERIC: |
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48 limit = 8 - curp->s_lvl; |
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49 new_points = curp->s_lvl - 3; |
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50 when C_FIGHTER: |
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51 limit = 16 - curp->s_lvl*2; |
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52 new_points = curp->s_lvl - 5; |
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53 when C_MONSTER: |
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54 limit = 16 - curp->s_lvl; |
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55 new_points = curp->s_lvl - 6; |
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56 otherwise: |
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57 debug("what a strange character you are!"); |
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58 return; |
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59 } |
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60 ohp = curp->s_hpt; |
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) { |
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62 if (curp->s_lvl < 8) { |
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63 if (tp->t_quiet > limit) { |
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64 curp->s_hpt++; |
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65 tp->t_quiet = 0; |
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66 } |
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67 } |
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68 else { |
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69 if (tp->t_quiet >= 3) { |
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70 curp->s_hpt += rnd(new_points)+1; |
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71 tp->t_quiet = 0; |
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72 } |
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73 } |
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74 } |
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75 if (tp == &player) { |
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++; |
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++; |
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++; |
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++; |
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++; |
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++; |
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++; |
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++; |
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84 } |
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85 if (on(*tp, ISREGEN)) |
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86 curp->s_hpt += curp->s_lvl/10 + 1; |
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87 if (ohp != curp->s_hpt) { |
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88 if (curp->s_hpt >= maxp->s_hpt) { |
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89 curp->s_hpt = maxp->s_hpt; |
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) { |
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91 turn_off(*tp, ISFLEE); |
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */ |
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93 } |
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94 } |
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95 } |
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96 } |
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97 |
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98 /* |
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99 * Swander: |
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100 * Called when it is time to start rolling for wandering monsters |
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101 */ |
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102 |
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103 swander() |
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104 { |
107 |