Mercurial > hg > early-roguelike
annotate arogue5/encumb.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | 0ed67132cf10 |
children | 56e748983fa8 |
rev | line source |
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1 /* |
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2 * Stuff to do with encumberence |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Super-Rogue" |
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9 * Copyright (C) 1984 Robert D. Kindelberger |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * updpack: |
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20 * Update his pack weight and adjust fooduse accordingly |
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21 */ |
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22 updpack(getmax) |
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23 int getmax; |
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24 { |
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25 |
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26 reg int topcarry, curcarry; |
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27 |
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28 if (getmax) |
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29 pstats.s_carry = totalenc(); /* get total encumb */ |
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30 curcarry = packweight(); /* get pack weight */ |
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31 topcarry = pstats.s_carry / 5; /* 20% of total carry */ |
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32 if(curcarry > 4 * topcarry) { |
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33 if(rnd(100) < 80) |
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34 foodlev = 3; /* > 80% of pack */ |
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35 } else if(curcarry > 3 * topcarry) { |
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36 if(rnd(100) < 60) |
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37 foodlev = 2; /* > 60% of pack */ |
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38 } else |
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39 foodlev = 1; /* <= 60% of pack */ |
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40 pstats.s_pack = curcarry; /* update pack weight */ |
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41 } |
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42 |
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43 |
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44 /* |
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45 * packweight: |
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46 * Get the total weight of the hero's pack |
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47 */ |
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48 packweight() |
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49 { |
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50 reg struct object *obj; |
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51 reg struct linked_list *pc; |
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52 reg int weight; |
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53 |
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54 weight = 0; |
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55 for(pc = pack ; pc != NULL ; pc = next(pc)) { |
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56 obj = OBJPTR(pc); |
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57 weight += itemweight(obj); |
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58 } |
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59 if(weight < 0) /* in case of amulet */ |
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60 weight = 0; |
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61 if(ISWEARING(R_HEAVY)) |
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62 weight += weight / 4; |
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63 return(weight); |
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64 } |
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65 |
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66 |
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67 /* |
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68 * itemweight: |
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69 * Get the weight of an object |
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70 */ |
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71 itemweight(wh) |
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72 reg struct object *wh; |
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73 { |
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74 reg int weight; |
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75 reg int ac; |
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76 |
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77 weight = wh->o_weight; /* get base weight */ |
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78 switch(wh->o_type) { |
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79 case ARMOR: |
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80 /* |
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81 * subtract 10% for each enchantment |
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82 * this will add weight for negative items |
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83 */ |
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84 ac = armors[wh->o_which].a_class - wh->o_ac; |
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85 weight = ((weight*10) - (weight*ac)) / 10; |
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86 if (weight < 0) weight = 0; |
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87 when WEAPON: |
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88 if ((wh->o_hplus + wh->o_dplus) > 0) |
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89 weight /= 2; |
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90 } |
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91 if(wh->o_flags & ISCURSED) |
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92 weight += weight / 5; /* 20% more for cursed */ |
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93 weight *= wh->o_count; |
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94 return(weight); |
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95 } |
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96 |
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97 |
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98 /* |
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99 * playenc: |
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100 * Get hero's carrying ability above norm |
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101 */ |
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102 playenc() |
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103 { |
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104 return ((str_compute()-8)*50); |
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105 } |
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