annotate arogue5/potions.c @ 170:0298a68cc179

Advanced Rogue family: fix messages from some scrolls. When scrolls of magic mapping or gold detection were read, their characteristic messages were displayed before overwriting the whole screen to show the newly discovered information. They are now shown after updating the screen, so they will be visible.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 08:04:16 -0400
parents 34a87d84ea31
children 56e748983fa8
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1 /*
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2 * Function(s) for dealing with potions
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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c49f7927b0fa arogue5: add missing header files.
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17 #include <stdlib.h>
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18 #include <string.h>
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19
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20
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21
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22 /*
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23 * Increase player's constitution
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24 */
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25
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26 add_const(cursed)
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27 bool cursed;
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28 {
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29 /* Do the potion */
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30 if (cursed) {
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31 msg("You feel less healthy now.");
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32 pstats.s_const--;
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33 if (pstats.s_const <= 0)
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34 death(D_CONSTITUTION);
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35 }
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36 else {
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37 msg("You feel healthier now.");
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38 pstats.s_const = min(pstats.s_const + 1, 25);
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39 }
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40
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41 /* Adjust the maximum */
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42 if (max_stats.s_const < pstats.s_const)
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43 max_stats.s_const = pstats.s_const;
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44 }
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45
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46 /*
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47 * Increase player's dexterity
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48 */
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49
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50 add_dexterity(cursed)
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51 bool cursed;
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52 {
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53 int ring_str; /* Value of ring strengths */
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54
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55 /* Undo any ring changes */
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56 ring_str = ring_value(R_ADDHIT);
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57 pstats.s_dext -= ring_str;
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58
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59 /* Now do the potion */
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60 if (cursed) {
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61 msg("You feel less dextrous now.");
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62 pstats.s_dext--;
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63 }
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64 else {
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65 msg("You feel more dextrous now. Watch those hands!");
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66 pstats.s_dext = min(pstats.s_dext + 1, 25);
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67 }
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68
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69 /* Adjust the maximum */
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70 if (max_stats.s_dext < pstats.s_dext)
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71 max_stats.s_dext = pstats.s_dext;
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72
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73 /* Now put back the ring changes */
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74 if (ring_str)
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75 pstats.s_dext += ring_str;
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76 }
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77
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78 /*
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79 * add_haste:
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80 * add a haste to the player
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81 */
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82
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83 add_haste(blessed)
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84 bool blessed;
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85 {
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86 int hasttime;
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87
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88 if (blessed) hasttime = HASTETIME*2;
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89 else hasttime = HASTETIME;
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90
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91 if (on(player, ISSLOW)) { /* Is person slow? */
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92 extinguish(noslow);
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93 noslow();
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94
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95 if (blessed) hasttime = HASTETIME/2;
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96 else return;
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97 }
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98
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99 if (on(player, ISHASTE)) {
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100 msg("You faint from exhaustion.");
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101 no_command += rnd(hasttime);
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102 lengthen(nohaste, roll(hasttime,hasttime));
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103 }
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104 else {
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105 turn_on(player, ISHASTE);