annotate arogue5/sticks.c @ 170:0298a68cc179

Advanced Rogue family: fix messages from some scrolls. When scrolls of magic mapping or gold detection were read, their characteristic messages were displayed before overwriting the whole screen to show the newly discovered information. They are now shown after updating the screen, so they will be visible.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 08:04:16 -0400
parents c49f7927b0fa
children 56e748983fa8
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1 /*
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2 * Functions to implement the various sticks one might find
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3 * while wandering around the dungeon.
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4 *
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5 * Advanced Rogue
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6 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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7 * All rights reserved.
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8 *
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9 * Based on "Rogue: Exploring the Dungeons of Doom"
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10 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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11 * All rights reserved.
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12 *
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13 * See the file LICENSE.TXT for full copyright and licensing information.
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14 */
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15
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16 #include "curses.h"
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17 #include <ctype.h>
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c49f7927b0fa arogue5: add missing header files.
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18 #include <string.h>
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19 #include "rogue.h"
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20
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21
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22 /*
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23 * zap a stick and see what happens
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24 */
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25 do_zap(gotdir, which, flag)
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26 bool gotdir;
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27 int which;
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28 int flag;
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29 {
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30 register struct linked_list *item;
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31 register struct object *obj = NULL;
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32 register struct thing *tp;
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33 register int y, x;
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34 struct linked_list *nitem;
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35 struct object *nobj;
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36 bool cursed, blessed, is_stick;
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37
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38 blessed = FALSE;
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39 cursed = FALSE;
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40 is_stick = FALSE;
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41
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42 if (which == 0) {
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43 if ((item = get_item(pack, "zap with", ZAPPABLE)) == NULL)
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44 return(FALSE);
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45 obj = OBJPTR(item);
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46
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47 /* Handle relics specially here */
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48 if (obj->o_type == RELIC) {
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49 switch (obj->o_which) {
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50 case ORCUS_WAND:
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51 msg(nothing);
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52 return(TRUE);
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53 when MING_STAFF:
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54 which = WS_MISSILE;
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55 when ASMO_ROD:
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56 switch (rnd(3)) {
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57 case 0:
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58 which = WS_ELECT;
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59 when 1:
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60 which = WS_COLD;
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61 otherwise:
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62 which = WS_FIRE;
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63 }
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64 }
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65 cursed = FALSE;
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66 blessed = FALSE;
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67 }
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68 else {
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69 which = obj->o_which;
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70 ws_know[which] = TRUE;
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71 cursed = (obj->o_flags & ISCURSED) != 0;
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72 blessed = (obj->o_flags & ISBLESSED) != 0;
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73 is_stick = TRUE;
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74 }
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75 }
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76 else {
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77 cursed = flag & ISCURSED;
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78 blessed = flag & ISBLESSED;
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79 }
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80 switch (which) { /* no direction for these */
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81 case WS_LIGHT:
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82 case WS_DRAIN:
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83 case WS_CHARGE:
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84 case WS_CURING:
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85 break;
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86
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87 default:
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88 if (!get_dir())
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89 return(FALSE);
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90 if (!gotdir) {
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91 do {
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92 delta.y = rnd(3) - 1;
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93 delta.x = rnd(3) - 1;
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94 } while (delta.y == 0 && delta.x == 0);
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95 }
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96 }
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97
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98 if (is_stick) {
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99 if (obj->o_charges < 1) {
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100 msg(nothing);
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101 return(TRUE);
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102 }
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103 obj->o_charges--;
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104 }
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105 if (which == WS_WONDER) {