annotate srogue/rip.c @ 170:0298a68cc179

Advanced Rogue family: fix messages from some scrolls. When scrolls of magic mapping or gold detection were read, their characteristic messages were displayed before overwriting the whole screen to show the newly discovered information. They are now shown after updating the screen, so they will be visible.
author John "Elwin" Edwards
date Thu, 02 Jul 2015 08:04:16 -0400
parents 458df24e973d
children 78fa1d0e5d25
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1 /*
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2 * File for the fun, ends in death or a total win
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3 *
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4 * @(#)rip.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include <ctype.h>
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18 #include <string.h>
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19 #include <sys/types.h>
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20 #include <fcntl.h>
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21 #include "rogue.h"
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22 #include "rogue.ext"
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23
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24 static char scoreline[100];
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25
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26 static char *rip[] = {
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27 " ____________________",
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28 " / \\",
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29 " / Bob Kindelberger's \\",
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30 " / Graveyard \\",
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31 " / \\",
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32 " / REST IN PEACE \\",
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33 " / \\",
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34 " | |",
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35 " | |",
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36 " | Destroyed by a |",
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37 " | |",
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38 " | |",
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39 " | |",
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40 " | |",
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41 " | |",
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42 " | |",
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43 " | |",
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44 " *| * * * * |*",
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45 " ________)\\\\//\\//\\)/\\//\\)/\\//\\)/\\//\\)/\\//\\//(________",
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46 };
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47
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48 #define RIP_LINES (sizeof rip / (sizeof (char *)))
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49
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50 char *killname();
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51 void writelog(int amount, int aflag, char monst);
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52
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53 /*
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54 * death:
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55 * Do something really fun when he dies
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56 */
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57
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58 #include <time.h>
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59 death(monst)
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60 char monst;
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61 {
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62 reg char dp, *killer;
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63 struct tm *lt;
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64 time_t date;
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65 char buf[LINLEN];
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66 struct tm *localtime();
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67
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68 time(&date);
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69 lt = localtime(&date);
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70 clear();
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71 move(3, 0);
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72 for (dp = 0; dp < RIP_LINES; dp++)
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73 printw("%s\n", rip[dp]);
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74 mvaddstr(10, 36 - ((strlen(whoami) + 1) / 2), whoami);
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75 killer = killname(monst);
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76 mvaddstr(12, 43, vowelstr(killer));
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77 mvaddstr(14, 36 - ((strlen(killer) + 1) / 2), killer);
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78 purse -= purse/10;
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79 sprintf(buf, "%d Gold Pieces", purse);
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80 mvaddstr(16, 36 - ((strlen(buf) + 1) / 2), buf);
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81 sprintf(prbuf, "%d/%d/%d", lt->tm_mon + 1, lt->tm_mday, 1900+lt->tm_year);
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82 mvaddstr(18, 32, prbuf);
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83 move(LINES-1, 0);
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84 refresh();
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85 writelog(purse, KILLED, monst);
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86 score(purse, KILLED, monst);
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87 printf("[Press return to exit]\n");
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88 fflush(NULL);
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89 getchar();
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90 byebye(0);
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91 }
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92
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93 /*
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94 * top ten entry structure
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95 */
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96 static struct sc_ent {
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97 int sc_score; /* gold */
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98 char sc_name[LINLEN]; /* players name */
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99 int sc_flags; /* reason for being here */
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100 int sc_level; /* dungeon level */
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101 int sc_uid; /* user ID */
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102 unsigned char sc_monster; /* killer */
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103 int sc_explvl; /* experience level */
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104 long int sc_exppts; /* experience points */