Mercurial > hg > early-roguelike
annotate srogue/trader.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | 2128c7dc8a40 |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Anything to do with trading posts & mazes |
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3 * |
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4 * @(#)trader.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include "rogue.h" |
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15 #include "rogue.ext" |
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16 |
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17 #define NOTPRICED -1 |
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18 |
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19 /* |
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20 * do_post: |
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21 * Put a trading post room and stuff on the screen |
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22 */ |
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23 do_post() |
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24 { |
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25 struct coord tp; |
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26 reg int i; |
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27 reg struct room *rp; |
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28 reg struct object *op; |
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29 reg struct linked_list *ll; |
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30 |
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31 free_list(lvl_obj); /* throw old items away */ |
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32 |
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33 for (rp = rooms; rp < &rooms[MAXROOMS]; rp++) { |
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34 rp->r_goldval = 0; /* no gold */ |
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35 rp->r_nexits = 0; /* no exits */ |
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36 rp->r_flags = ISGONE; /* kill all rooms */ |
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37 } |
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38 rp = &rooms[0]; /* point to only room */ |
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39 rp->r_flags = 0; /* this room NOT gone */ |
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40 rp->r_max.x = 40; |
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41 rp->r_max.y = 10; /* 10 * 40 room */ |
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42 rp->r_pos.x = (COLS - rp->r_max.x) / 2; /* center horizontal */ |
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43 rp->r_pos.y = 1; /* 2nd line */ |
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44 draw_room(rp); /* draw the only room */ |
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45 i = roll(4,10); /* 10 to 40 items */ |
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46 for (; i > 0 ; i--) { /* place all the items */ |
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47 ll = new_thing(FALSE, ANYTHING); /* get something */ |
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48 attach(lvl_obj, ll); |
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49 op = OBJPTR(ll); |
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50 setoflg(op, ISPOST); /* object in trading post */ |
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51 tp = *rnd_pos(rp); |
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52 op->o_pos = tp; |
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53 mvaddch(tp.y,tp.x,op->o_type); |
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54 } |
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55 trader = 0; |
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56 wmove(cw,12,0); |
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57 waddstr(cw,"Welcome to Friendly Fiend's Flea Market\n\r"); |
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58 waddstr(cw,"=======================================\n\r"); |
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59 waddstr(cw,"$: Prices object that you stand upon.\n\r"); |
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60 waddstr(cw,"#: Buys the object that you stand upon.\n\r"); |
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61 waddstr(cw,"%: Trades in something in your pack for gold.\n\r"); |
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62 trans_line(); |
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63 } |
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64 |
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65 /* |
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66 * price_it: |
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67 * Price the object that the hero stands on |
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68 */ |
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69 price_it() |
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70 { |
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71 static char *bargain[] = { |
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72 "great bargain", |
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73 "quality product", |
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74 "exceptional find", |
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75 }; |
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76 reg struct linked_list *item; |
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77 reg struct object *obj; |
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78 reg int worth; |
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79 |
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80 if (!open_market()) /* after buying hours */ |
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81 return FALSE; |
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82 if ((item = find_obj(hero.y,hero.x)) == NULL) |
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83 return FALSE; |
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84 obj = OBJPTR(item); |
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85 if (curprice == NOTPRICED) { |
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86 worth = get_worth(obj); |
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87 worth += 50 - rnd(100); |
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88 if (worth < 25) |
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89 worth = 25; |
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90 worth *= 3; /* slightly expensive */ |
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91 curprice = worth; /* save price */ |
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92 strcpy(curpurch, obj->o_typname); /* save item */ |
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93 } |
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94 msg("That %s is a %s for only %d pieces of gold", curpurch, |
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95 bargain[rnd(3)], curprice); |
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96 return TRUE; |
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97 } |
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98 |
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99 /* |
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100 * buy_it: |
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101 * Buy the item on which the hero stands |
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102 */ |
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103 buy_it() |
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104 { |
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105 reg int wh; |
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