Mercurial > hg > early-roguelike
annotate srogue/wizard.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
---|---|
date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | 458df24e973d |
children | 94a0d9dd5ce1 |
rev | line source |
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36
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1 /* |
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2 * Mostly wizard commands. Sometimes used by players. |
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3 * |
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4 * @(#)wizard.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * whatis: |
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24 * What a certain object is |
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25 */ |
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26 whatis(what) |
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27 struct linked_list *what; |
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item; |
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31 reg int wh; |
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32 |
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33 if (what == NULL) { /* we need to ask */ |
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34 if ((item = get_item("identify", 0)) == NULL) |
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35 return; |
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36 } |
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37 else /* no need to ask */ |
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38 item = what; |
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39 obj = OBJPTR(item); |
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40 setoflg(obj, ISKNOW); |
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41 wh = obj->o_which; |
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42 switch (obj->o_type) { |
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43 case SCROLL: |
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44 s_know[wh] = TRUE; |
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45 if (s_guess[wh]) { |
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46 free(s_guess[wh]); |
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47 s_guess[wh] = NULL; |
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48 } |
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49 when POTION: |
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50 p_know[wh] = TRUE; |
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51 if (p_guess[wh]) { |
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52 free(p_guess[wh]); |
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53 p_guess[wh] = NULL; |
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54 } |
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55 when STICK: |
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56 ws_know[wh] = TRUE; |
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57 if (ws_guess[wh]) { |
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58 free(ws_guess[wh]); |
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59 ws_guess[wh] = NULL; |
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60 } |
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61 when RING: |
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62 r_know[wh] = TRUE; |
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63 if (r_guess[wh]) { |
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64 free(r_guess[wh]); |
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65 r_guess[wh] = NULL; |
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66 } |
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67 } |
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68 if (what == NULL) |
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69 msg(inv_name(obj, FALSE)); |
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70 } |
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71 |
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72 |
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73 /* |
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74 * create_obj: |
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75 * Create any object for wizard or scroll (almost) |
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76 */ |
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77 create_obj(fscr) |
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78 bool fscr; |
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79 { |
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80 reg struct linked_list *item; |
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81 reg struct object *obj; |
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82 reg int wh, ch, otype; |
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83 char newitem, newtype, msz, *oname; |
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84 struct magic_info *mf; |
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85 bool nogood = TRUE, inhw = FALSE; |
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86 |
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87 if (fscr) |
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88 msg(" "); |
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89 else if (wizard) { |
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90 msg("Create what?%s: ", starlist); |
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91 ch = readchar(); |
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92 mpos = 0; |
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93 if (ch == ESCAPE) |
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94 return; |
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95 else if (ch != '*') |
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96 nogood = FALSE; |
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97 } |
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98 if (nogood) { |
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99 inhw = TRUE; |
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100 wclear(hw); |
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101 wprintw(hw,"Item\tKey\n\n"); |
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102 for (otype = 0; otype < NUMTHINGS; otype++) { |
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103 if (otype != TYP_AMULET || wizard) { |
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104 mf = &thnginfo[otype]; |
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105 wprintw(hw,"%s\t %c\n",things[otype].mi_name,mf->mf_show); |
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106 } |