Mercurial > hg > early-roguelike
annotate xrogue/encumb.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 encumb.c - Stuff to do with encumberance |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <curses.h> |
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16 #include "rogue.h" |
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17 |
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18 /* |
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19 * updpack: |
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20 * Update his pack weight and adjust fooduse accordingly |
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21 */ |
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22 |
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23 updpack(getmax, tp) |
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24 int getmax; |
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25 struct thing *tp; |
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26 { |
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27 |
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28 reg int topcarry, curcarry; |
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29 |
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30 if (getmax) |
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31 tp->t_stats.s_carry = totalenc(tp); /* get total encumb */ |
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32 curcarry = packweight(tp); /* get pack weight */ |
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33 |
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34 /* Only update food use for the player (for now) */ |
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35 if (tp == &player) { |
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36 topcarry = tp->t_stats.s_carry / 5; /* 20% of total carry */ |
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37 if(curcarry > 4 * topcarry) { |
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38 if(rnd(100) < 80) |
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39 foodlev = 3; /* > 80% of pack */ |
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40 } else if(curcarry > 3 * topcarry) { |
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41 if(rnd(100) < 60) |
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42 foodlev = 2; /* > 60% of pack */ |
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43 } else |
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44 foodlev = 1; /* <= 60% of pack */ |
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45 } |
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46 tp->t_stats.s_pack = curcarry; /* update pack weight */ |
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47 } |
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48 |
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49 |
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50 /* |
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51 * packweight: |
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52 * Get the total weight of the hero's pack |
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53 */ |
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54 |
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55 packweight(tp) |
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56 register struct thing *tp; |
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57 { |
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58 reg struct object *obj; |
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59 reg struct linked_list *pc; |
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60 reg int weight; |
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61 |
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62 weight = 0; |
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63 for (pc = tp->t_pack ; pc != NULL ; pc = next(pc)) { |
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64 obj = OBJPTR(pc); |
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65 weight += itemweight(obj); |
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66 } |
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67 if (weight < 0) /* in case of amulet */ |
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68 weight = 0; |
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69 |
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70 /* If this is the player, is he wearing a ring of carrying? */ |
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71 if (tp == &player && ISWEARING(R_CARRY)) { |
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72 register int temp, i; |
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73 |
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74 temp = 0; |
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75 for (i=0; i<NUM_FINGERS; i++) { |
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76 if (cur_ring[i] != NULL && cur_ring[i]->o_which == R_CARRY) { |
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77 if (cur_ring[i]->o_flags & ISCURSED) temp--; |
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78 else temp += 2; |
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79 } |
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80 } |
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81 weight -= (temp * weight) / 4; |
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82 } |
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83 |
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84 return(weight); |
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85 } |
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86 |
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87 /* |
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88 * itemweight: |
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89 * Get the weight of an object |
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90 */ |
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91 |
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92 itemweight(wh) |
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