Mercurial > hg > early-roguelike
annotate xrogue/monsters.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | e6179860cb76 |
children | f54901b9c39b |
rev | line source |
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1 /* |
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2 monsters.c - File with various monster functions in it |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <string.h> |
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Check_residue takes care of any effect of the monster |
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26 */ |
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27 |
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28 check_residue(tp) |
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29 register struct thing *tp; |
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30 { |
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31 /* |
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32 * Take care of special abilities |
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33 */ |
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34 if (on(*tp, DIDHOLD) && (--hold_count == 0)) { |
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35 turn_off(player, ISHELD); |
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36 turn_off(*tp, DIDHOLD); |
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37 } |
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38 |
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39 /* If frightened of this monster, stop */ |
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40 if (on(player, ISFLEE) && |
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41 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE); |
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42 |
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43 /* If monster was suffocating player, stop it */ |
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44 if (on(*tp, DIDSUFFOCATE)) { |
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45 extinguish(suffocate); |
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46 turn_off(*tp, DIDSUFFOCATE); |
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47 } |
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48 |
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49 /* If something with fire, may darken */ |
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50 if (on(*tp, HASFIRE)) { |
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51 register struct room *rp=roomin(&tp->t_pos); |
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52 register struct linked_list *fire_item; |
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53 |
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54 if (rp) { |
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55 for (fire_item = rp->r_fires; fire_item != NULL; |
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56 fire_item = next(fire_item)) { |
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57 if (THINGPTR(fire_item) == tp) { |
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58 detach(rp->r_fires, fire_item); |
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59 destroy_item(fire_item); |
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60 if (rp->r_fires == NULL) { |
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61 rp->r_flags &= ~HASFIRE; |
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62 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero); |
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63 } |
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64 break; |
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65 } |
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66 } |
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67 } |
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68 } |
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69 } |
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70 |
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71 /* |
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72 * Creat_mons creates the specified monster -- any if 0 |
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73 */ |
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74 |
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75 bool |
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76 creat_mons(person, monster, report) |
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77 struct thing *person; /* Where to create next to */ |
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78 short monster; |
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79 bool report; |
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80 { |
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81 struct linked_list *nitem; |
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82 register struct thing *tp; |
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83 struct room *rp; |
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84 coord *mp; |
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85 |
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86 if (levtype == POSTLEV) |
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87 return(FALSE); |
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88 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) { |
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89 nitem = new_item(sizeof (struct thing)); |
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90 new_monster(nitem, |
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91 monster == 0 ? randmonster(FALSE, FALSE) |
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92 : monster, |