Mercurial > hg > early-roguelike
annotate xrogue/sticks.c @ 170:0298a68cc179
Advanced Rogue family: fix messages from some scrolls.
When scrolls of magic mapping or gold detection were read, their
characteristic messages were displayed before overwriting the whole
screen to show the newly discovered information. They are now shown
after updating the screen, so they will be visible.
author | John "Elwin" Edwards |
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date | Thu, 02 Jul 2015 08:04:16 -0400 |
parents | ce0cf824c192 |
children | f54901b9c39b |
rev | line source |
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133
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1 /* |
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2 sticks.c - Functions to implement the various sticks one might find |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
135 | 21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * zap a stick and see what happens |
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26 */ |
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27 |
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28 do_zap(zapper, obj, direction, which, flags) |
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29 struct thing *zapper; |
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30 struct object *obj; |
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31 coord *direction; |
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32 int which; |
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33 int flags; |
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34 { |
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35 register struct linked_list *item = NULL; |
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36 register struct thing *tp; |
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37 register int y = 0, x = 0, bonus; |
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38 struct linked_list *nitem; |
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39 struct object *nobj; |
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40 bool cursed, blessed, is_player = FALSE; |
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41 char *mname = NULL; |
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42 |
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43 cursed = flags & ISCURSED; |
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44 blessed = flags & ISBLESSED; |
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45 |
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46 if (obj && obj->o_type != RELIC) { /* all relics are chargeless */ |
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47 if (obj->o_charges < 1) { |
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48 msg(nothing); |
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49 return; |
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50 } |
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51 obj->o_charges--; |
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52 } |
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53 if (which == WS_WONDER) { |
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54 switch (rnd(19)) { |
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55 case 0: which = WS_ELECT; |
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56 when 1: which = WS_FIRE; |
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57 when 2: which = WS_COLD; |
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58 when 3: which = WS_POLYMORPH; |
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59 when 4: which = WS_MISSILE; |
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60 when 5: which = WS_SLOW_M; |
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61 when 6: which = WS_TELMON; |
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62 when 7: which = WS_CANCEL; |
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63 when 8: which = WS_CONFMON; |
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64 when 9: which = WS_DISINTEGRATE; |
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65 when 10: which = WS_PETRIFY; |
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66 when 11: which = WS_PARALYZE; |
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67 when 12: which = WS_MDEG; |
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68 when 13: which = WS_FEAR; |
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69 when 14: which = WS_CURING; |
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70 when 15: which = WS_LIGHT; |
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71 when 16: which = WS_HIT; |
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72 when 17: which = WS_DRAIN; |
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73 when 18: which = WS_CHARGE; |
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74 } |
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75 if(ws_magic[which].mi_curse>0 && rnd(100)<=ws_magic[which].mi_curse){ |
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76 cursed = TRUE; |
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77 blessed = FALSE; |
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78 } |
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79 } |
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80 |
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81 tp = NULL; |
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82 switch (which) { |
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83 case WS_POLYMORPH: |
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84 case WS_SLOW_M: |
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85 case WS_TELMON: |
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86 case WS_CANCEL: |
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87 case WS_CONFMON: |
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88 case WS_DISINTEGRATE: |
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89 case WS_PETRIFY: |
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90 case WS_PARALYZE: |
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91 case WS_MDEG: |
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92 case WS_FEAR: |
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