annotate arogue5/daemons.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 56e748983fa8
children
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17
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18 int between = 0;
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19
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20 /*
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21 * doctor:
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22 * A healing daemon that restors hit points after rest
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23 */
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24
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25 void
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26 doctor(struct thing *tp)
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27 {
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28 register int ohp;
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29 register int limit, new_points;
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30 register struct stats *curp; /* current stats pointer */
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31 register struct stats *maxp; /* max stats pointer */
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32
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33 curp = &(tp->t_stats);
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34 maxp = &(tp->maxstats);
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35 if (curp->s_hpt == maxp->s_hpt) {
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36 tp->t_quiet = 0;
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37 return;
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38 }
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39 tp->t_quiet++;
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40 switch (tp->t_ctype) {
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41 case C_MAGICIAN:
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42 limit = 8 - curp->s_lvl;
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43 new_points = curp->s_lvl - 3;
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44 when C_THIEF:
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45 limit = 8 - curp->s_lvl;
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46 new_points = curp->s_lvl - 2;
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47 when C_CLERIC:
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48 limit = 8 - curp->s_lvl;
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49 new_points = curp->s_lvl - 3;
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50 when C_FIGHTER:
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51 limit = 16 - curp->s_lvl*2;
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52 new_points = curp->s_lvl - 5;
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53 when C_MONSTER:
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54 limit = 16 - curp->s_lvl;
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55 new_points = curp->s_lvl - 6;
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56 otherwise:
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57 debug("what a strange character you are!");
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58 return;
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59 }
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60 ohp = curp->s_hpt;
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61 if (off(*tp, HASDISEASE) && off(*tp, DOROT)) {
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62 if (curp->s_lvl < 8) {
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63 if (tp->t_quiet > limit) {
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64 curp->s_hpt++;
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65 tp->t_quiet = 0;
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66 }
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67 }
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68 else {
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69 if (tp->t_quiet >= 3) {
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70 curp->s_hpt += rnd(new_points)+1;
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71 tp->t_quiet = 0;
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72 }
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73 }
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74 }
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75 if (tp == &player) {
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76 if (ISRING(LEFT_1, R_REGEN)) curp->s_hpt++;
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77 if (ISRING(LEFT_2, R_REGEN)) curp->s_hpt++;
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78 if (ISRING(LEFT_3, R_REGEN)) curp->s_hpt++;
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79 if (ISRING(LEFT_4, R_REGEN)) curp->s_hpt++;
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80 if (ISRING(RIGHT_1, R_REGEN)) curp->s_hpt++;
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81 if (ISRING(RIGHT_2, R_REGEN)) curp->s_hpt++;
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82 if (ISRING(RIGHT_3, R_REGEN)) curp->s_hpt++;
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83 if (ISRING(RIGHT_4, R_REGEN)) curp->s_hpt++;
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84 }
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85 if (on(*tp, ISREGEN))
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86 curp->s_hpt += curp->s_lvl/10 + 1;
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87 if (ohp != curp->s_hpt) {
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88 if (curp->s_hpt >= maxp->s_hpt) {
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89 curp->s_hpt = maxp->s_hpt;
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90 if (off(*tp, WASTURNED) && on(*tp, ISFLEE) && tp != &player) {
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91 turn_off(*tp, ISFLEE);
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92 tp->t_oldpos = tp->t_pos; /* Start our trek over */
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93 }
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94 }
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95 }
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96 }
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97
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98 /*
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99 * Swander:
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100 * Called when it is time to start rolling for wandering monsters
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101 */
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102
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103 void