Mercurial > hg > early-roguelike
annotate arogue5/list.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | 0250220d8cdd |
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rev | line source |
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63
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1 /* |
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2 * Functions for dealing with linked lists of goodies |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include <stdlib.h> |
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16 #include "curses.h" |
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17 #include "rogue.h" |
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18 |
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19 /* |
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20 * detach: |
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21 * Takes an item out of whatever linked list it might be in |
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22 */ |
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23 |
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24 void |
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25 _detach(struct linked_list **list, struct linked_list *item) |
63
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26 { |
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27 if (*list == item) |
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28 *list = next(item); |
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29 if (prev(item) != NULL) item->l_prev->l_next = next(item); |
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30 if (next(item) != NULL) item->l_next->l_prev = prev(item); |
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31 item->l_next = NULL; |
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32 item->l_prev = NULL; |
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33 } |
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34 |
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35 /* |
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36 * _attach: |
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37 * add an item to the head of a list |
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38 */ |
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39 |
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40 void |
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41 _attach(struct linked_list **list, struct linked_list *item) |
63
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42 { |
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43 if (*list != NULL) |
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44 { |
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45 item->l_next = *list; |
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46 (*list)->l_prev = item; |
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47 item->l_prev = NULL; |
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48 } |
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49 else |
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50 { |
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51 item->l_next = NULL; |
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52 item->l_prev = NULL; |
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53 } |
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54 |
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55 *list = item; |
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56 } |
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57 |
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58 /* |
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59 * o_free_list: |
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60 * Throw the whole object list away |
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61 */ |
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62 |
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63 void |
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64 _o_free_list(struct linked_list **ptr) |
63
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65 { |
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66 register struct linked_list *item; |
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67 |
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68 while (*ptr != NULL) |
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69 { |
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70 item = *ptr; |
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71 *ptr = next(item); |
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72 o_discard(item); |
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73 } |
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74 } |
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75 |
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76 /* |
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77 * o_discard: |
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78 * free up an item and its object(and maybe contents) |
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79 */ |
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80 |
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81 void |
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82 o_discard(struct linked_list *item) |
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83 { |
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84 register struct object *obj; |
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85 obj = OBJPTR(item); |
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86 if (obj->contents != NULL) |
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87 o_free_list(obj->contents); |
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88 total -= 2; |
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89 FREE(item->l_data); |
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90 FREE(item); |
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91 } |
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92 |
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93 /* |
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94 * t_free_list: |
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95 * Throw the whole thing list away |
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96 */ |
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97 |
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98 void |
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99 _t_free_list(struct linked_list **ptr) |
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100 { |
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101 register struct linked_list *item; |
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102 |
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103 while (*ptr != NULL) |