annotate arogue5/monsters.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children 28e22fb35989
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1 /*
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2 * File with various monster functions in it
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include "curses.h"
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16 #include "rogue.h"
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17 #include <stdlib.h>
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18 #include <ctype.h>
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19 #include <string.h>
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20
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21
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22 /*
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23 * Check_residue takes care of any effect of the monster
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24 */
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25 void
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26 check_residue(struct thing *tp)
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27 {
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28 /*
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29 * Take care of special abilities
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30 */
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31 if (on(*tp, DIDHOLD) && (--hold_count == 0)) turn_off(player, ISHELD);
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32
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33 /* If it has lowered player, give him back a level */
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34 if (on(*tp, DIDDRAIN)) raise_level(FALSE);
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35
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36 /* If frightened of this monster, stop */
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37 if (on(player, ISFLEE) &&
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38 player.t_dest == &tp->t_pos) turn_off(player, ISFLEE);
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39
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40 /* If monster was suffocating player, stop it */
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41 if (on(*tp, DIDSUFFOCATE)) extinguish(suffocate);
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42
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43 /* If something with fire, may darken */
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44 if (on(*tp, HASFIRE)) {
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45 register struct room *rp=roomin(&tp->t_pos);
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46 register struct linked_list *fire_item;
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47
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48 if (rp) {
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49 for (fire_item = rp->r_fires; fire_item != NULL;
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50 fire_item = next(fire_item)) {
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51 if (THINGPTR(fire_item) == tp) {
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52 detach(rp->r_fires, fire_item);
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53 destroy_item(fire_item);
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54 if (rp->r_fires == NULL) {
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55 rp->r_flags &= ~HASFIRE;
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56 if (cansee(tp->t_pos.y, tp->t_pos.x)) light(&hero);
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57 }
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58 break;
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59 }
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60 }
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61 }
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62 }
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63 }
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64
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65 /*
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66 * Creat_mons creates the specified monster -- any if 0
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67 * person: Where to create next to
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68 */
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69
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70 bool
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71 creat_mons(struct thing *person, short monster, bool report)
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72 {
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73 struct linked_list *nitem;
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74 register struct thing *tp;
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75 struct room *rp;
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76 coord *mp;
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77
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78 if (levtype == POSTLEV)
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79 return(FALSE);
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80 if ((mp = fallpos(&(person->t_pos), FALSE, 2)) != NULL) {
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81 nitem = new_item(sizeof (struct thing));
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82 new_monster(nitem,
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83 monster == 0 ? randmonster(FALSE, FALSE)
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84 : monster,
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85 mp,
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86 TRUE);
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87 tp = THINGPTR(nitem);
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88 runto(tp, &hero);
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89 tp->t_no_move = 1; /* since it just got here, it is disoriented */
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90 carry_obj(tp, monsters[tp->t_index].m_carry/2); /* only half chance */
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91 if (on(*tp, HASFIRE)) {
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92 rp = roomin(&tp->t_pos);
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93 if (rp) {
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94 register struct linked_list *fire_item;
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95
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96 /* Put the new fellow in the room list */
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97 fire_item = creat_item();
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98 ldata(fire_item) = (char *) tp;
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99 attach(rp->r_fires, fire_item);
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100
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101 rp->r_flags |= HASFIRE;
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