Mercurial > hg > early-roguelike
annotate arogue5/new_level.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | 56e748983fa8 |
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rev | line source |
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63
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1 /* |
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2 * new_level: Dig and draw a new level |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 #include "curses.h" |
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16 #include "rogue.h" |
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17 #define TERRASAVE 3 |
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18 |
218
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19 void put_things(LEVTYPE ltype); |
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20 |
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21 /* ltype designates type of level to create */ |
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22 void |
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23 new_level(LEVTYPE ltype) |
63
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24 { |
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25 register int rm = 0, i, cnt; |
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26 register char ch; |
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27 register struct linked_list *item; |
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28 register struct thing *tp; |
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29 register struct object *obj; |
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30 int waslit = 0; /* Was the previous outside level lit? */ |
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31 int starty = 0, startx = 0, deltay = 0, deltax = 0; |
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32 bool fresh=TRUE, vert = 0, top; |
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33 struct room *rp; |
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34 struct linked_list *nitem, *savmonst=NULL, *savitems=NULL; |
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35 coord stairs = { 0, 0 }; |
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36 |
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37 if (wizard) { |
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38 msg("Turns: %d", turns); /* Number of turns for last level */ |
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39 mpos = 0; |
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40 } |
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41 |
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42 /* Start player off right */ |
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43 turn_off(player, ISHELD); |
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44 turn_off(player, ISFLEE); |
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45 extinguish(suffocate); |
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46 hold_count = 0; |
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47 trap_tries = 0; |
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48 |
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49 /* Are we just entering a dungeon? If so, how big is it? */ |
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50 if (ltype != OUTSIDE && nfloors < 0) nfloors = HARDER+10 + rnd(11); |
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51 |
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52 if (level > max_level) |
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53 max_level = level; |
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54 |
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55 /* Are we starting a new outside level? */ |
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56 if (ltype == OUTSIDE) { |
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57 register int i, j; |
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58 |
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59 /* Save some information prior to clearing the screen */ |
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60 if (level == -1 || mvinch(hero.y, hero.x) == '-') vert = TRUE; |
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61 else vert = FALSE; |
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62 |
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63 if (level == -1) { |
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64 fresh = TRUE; |
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65 starty = 2; |
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66 startx = 1; |
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67 deltay = deltax = 1; |
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68 level = 0; /* Restore the level */ |
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69 } |
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70 else { /* Copy several lines of the terrain to the other end */ |
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71 char cch; /* Copy character */ |
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72 |
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73 /* Was the area dark (not magically lit)? */ |
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74 if (!(rooms[0].r_flags & ISDARK)) waslit = 1; |
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75 |
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76 fresh = FALSE; |
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77 if ((vert && hero.y == 1) || (!vert && hero.x == 0)) top = TRUE; |
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78 else top = FALSE; |
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79 for (i=0; i<TERRASAVE; i++) { |
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80 if (vert) |
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81 for (j=1; j<COLS-1; j++) { |
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82 if (top) { |
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83 cch = CCHAR( mvinch(i+2, j) ); |
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84 mvaddch(LINES-6+i, j, cch); |
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85 } |
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86 else { |
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87 cch = CCHAR( mvinch(LINES-4-i, j) ); |
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88 mvaddch(4-i, j, cch); |
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89 } |
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90 } |
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91 else |
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92 for (j=2; j<LINES-3; j++) { |
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93 if (top) { |
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94 cch = CCHAR( mvinch(j, i+1) ); |
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95 mvaddch(j, COLS-4+i, cch); |
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96 } |
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97 else { |
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98 cch = CCHAR( mvinch(j, COLS-2-i) ); |
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99 mvaddch(j, 3-i, cch); |
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100 } |
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101 } |
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102 } |