Mercurial > hg > early-roguelike
annotate arogue7/options.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
children | 827441d05b3e |
rev | line source |
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1 /* |
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2 * options.c - This file has all the code for the option command |
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3 * |
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4 * Advanced Rogue |
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T |
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6 * All rights reserved. |
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7 * |
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8 * Based on "Rogue: Exploring the Dungeons of Doom" |
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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10 * All rights reserved. |
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11 * |
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12 * See the file LICENSE.TXT for full copyright and licensing information. |
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13 */ |
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14 |
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15 /* |
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16 * This file has all the code for the option command. |
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17 * I would rather this command were not necessary, but |
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18 * it is the only way to keep the wolves off of my back. |
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19 * |
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20 */ |
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21 |
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22 #include "curses.h" |
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23 #include <ctype.h> |
126 | 24 #include <string.h> |
125
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25 #include "rogue.h" |
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26 |
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27 #define NUM_OPTS (sizeof optlist / sizeof (OPTION)) |
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28 |
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29 |
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30 /* |
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31 * description of an option and what to do with it |
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32 */ |
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33 struct optstruct { |
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34 char *o_name; /* option name */ |
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35 char *o_prompt; /* prompt for interactive entry */ |
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36 void *o_opt; /* pointer to thing to set */ |
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37 void (*o_putfunc)(); /* function to print value */ |
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38 int (*o_getfunc)(); /* function to get value interactively */ |
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39 }; |
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40 |
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41 typedef struct optstruct OPTION; |
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42 |
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43 void put_bool(bool *b, WINDOW *win); |
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44 int get_bool(bool *bp, WINDOW *win); |
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45 void put_str(char *str, WINDOW *win); |
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46 int get_str(char *opt, WINDOW *win); |
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47 void put_abil(int *ability, WINDOW *win); |
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48 int get_abil(int *abil, WINDOW *win); |
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49 void put_quest(int *quest, WINDOW *win); |
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50 int get_quest(int *quest, WINDOW *win); |
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51 int get_ro(WINDOW *win, int oy, int ox); |
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52 |
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53 int get_str_prot(char *opt, WINDOW *win); |
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54 int get_score(char *opt, WINDOW *win); |
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55 bool allowchange(OPTION *op); |
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56 |
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57 OPTION optlist[] = { |
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58 {"terse", "Terse output: ", |
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59 (void *) &terse, put_bool, get_bool }, |
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60 {"flush", "Flush typeahead during battle: ", |
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61 (void *) &fight_flush, put_bool, get_bool }, |
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62 {"jump", "Show position only at end of run: ", |
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63 (void *) &jump, put_bool, get_bool }, |
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64 {"step", "Do inventories one line at a time: ", |
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65 (void *) &slow_invent, put_bool, get_bool }, |
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66 {"askme", "Ask me about unidentified things: ", |
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67 (void *) &askme, put_bool, get_bool }, |
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68 {"pickup", "Pick things up automatically: ", |
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69 (void *) &auto_pickup, put_bool, get_bool }, |
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70 {"overlay", "Overlay menu: ", |
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71 (void *) &menu_overlay, put_bool, get_bool }, |
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72 {"name", "Name: ", |
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73 (void *) whoami, put_str, get_str_prot }, |
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74 {"file", "Save file: ", |
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75 (void *) file_name, put_str, get_str_prot }, |
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76 {"score", "Score file: ", |
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77 (void *) score_file, put_str, get_score }, |
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78 {"class", "Character class: ", |
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79 (void *)&char_type, put_abil, get_abil }, |
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80 {"quest", "Quest item: ", |
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81 (void *) &quest_item, put_quest, get_quest } |
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82 }; |
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