annotate rogue3/daemons.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 527e2150eaf0
children
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 3.7 (Berkeley) 6/15/81
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "curses.h"
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14 #include "rogue.h"
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15
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16 /*
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17 * doctor:
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18 * A healing daemon that restors hit points after rest
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19 */
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20
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21 void
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22 doctor()
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23 {
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24 register int lv, ohp;
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25
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26 lv = pstats.s_lvl;
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27 ohp = pstats.s_hpt;
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28 quiet++;
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29 if (lv < 8)
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30 {
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31 if (quiet > 20 - lv*2)
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32 pstats.s_hpt++;
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33 }
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34 else
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35 if (quiet >= 3)
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36 pstats.s_hpt += rnd(lv - 7)+1;
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37 if (ISRING(LEFT, R_REGEN))
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38 pstats.s_hpt++;
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39 if (ISRING(RIGHT, R_REGEN))
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40 pstats.s_hpt++;
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41 if (ohp != pstats.s_hpt)
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42 {
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43 if (pstats.s_hpt > max_hp)
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44 pstats.s_hpt = max_hp;
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45 quiet = 0;
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46 }
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47 }
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48
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49 /*
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50 * Swander:
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51 * Called when it is time to start rolling for wandering monsters
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52 */
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53
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54 void
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55 swander()
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56 {
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57 start_daemon(rollwand, 0, BEFORE);
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58 }
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59
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60 /*
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61 * rollwand:
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62 * Called to roll to see if a wandering monster starts up
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63 */
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64
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65 int between = 0;
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66
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67 void
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68 rollwand()
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69 {
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70 if (++between >= 4)
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71 {
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72 if (roll(1, 6) == 4)
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73 {
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74 wanderer();
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75 kill_daemon(rollwand);
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76 fuse(swander, 0, WANDERTIME, BEFORE);
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77 }
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78 between = 0;
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79 }
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80 }
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81
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82 /*
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83 * unconfuse:
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84 * Release the poor player from his confusion
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85 */
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86
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87 void
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88 unconfuse()
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89 {
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90 player.t_flags &= ~ISHUH;
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91 msg("You feel less confused now");
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92 }
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93
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94
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95 /*
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96 * unsee:
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97 * He lost his see invisible power
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98 */
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99
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100 void
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101 unsee()
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102 {
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103 player.t_flags &= ~CANSEE;
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104 }
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105
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106 /*
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