annotate rogue4/command.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * Read and execute the user commands
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3 *
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4 * @(#)command.c 4.31 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include <ctype.h>
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16 #include <stdlib.h>
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17 #include <string.h>
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18 #include "rogue.h"
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19
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20 char countch, direction, newcount = FALSE;
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21
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22 void call(void);
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23 void d_level(void);
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24 void help(void);
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25 void identify(void);
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26 void illcom(char ch);
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27 void search(void);
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28 void u_level(void);
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29
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30 #ifdef WIZARD
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31 extern void add_pass(void);
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32 extern void create_obj(void);
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33 extern bool passwd(void);
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34 extern void show_map(void);
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35 #endif
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36
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37 /*
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38 * command:
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39 * Process the user commands
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40 */
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41 void
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42 command(void)
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43 {
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44 register char ch;
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45 register int ntimes = 1; /* Number of player moves */
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46
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47 if (on(player, ISHASTE))
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48 ntimes++;
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49 /*
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50 * Let the daemons start up
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51 */
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52 do_daemons(BEFORE);
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53 do_fuses(BEFORE);
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54 while (ntimes--)
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55 {
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56 /*
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57 * these are illegal things for the player to be, so if any are
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58 * set, someone's been poking in memeory
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59 */
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60 if (on(player, ISSLOW|ISCANC|ISGREED|ISINVIS|ISMEAN|ISREGEN))
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61 auto_save(-1);
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62
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63 look(TRUE);
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64 if (!running)
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65 door_stop = FALSE;
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66 status();
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67 lastscore = purse;
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68 move(hero.y, hero.x);
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69 if (!((running || count) && jump))
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70 refresh(); /* Draw screen */
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71 take = 0;
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72 after = TRUE;
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73 /*
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74 * Read command or continue run
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75 */
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76 #ifdef WIZARD
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77 if (wizard)
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78 noscore = TRUE;
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79 #endif
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80 if (!no_command)
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81 {
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82 if (running) ch = runch;
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83 else if (count) ch = countch;
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84 else
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85 {
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86 ch = readchar();
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87 if (mpos != 0 && !running) /* Erase message if its there */
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88 msg("");
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89 }
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90 }
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91 else
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92 ch = '.';
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93 if (no_command)
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94 {
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95 if (--no_command == 0)
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96 {
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97 msg("you can move again");
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98 }
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99 }
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100 else
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101 {
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