annotate rogue4/daemons.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 1b73a8641b37
children
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1 /*
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2 * All the daemon and fuse functions are in here
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3 *
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4 * @(#)daemons.c 4.10 (Berkeley) 4/6/82
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980, 1981, 1982 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <curses.h>
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14 #include "rogue.h"
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15
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16 int between = 0;
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17
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18 /*
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19 * doctor:
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20 * A healing daemon that restors hit points after rest
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21 */
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22 void
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23 doctor(void)
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24 {
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25 register int lv, ohp;
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26
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27 lv = pstats.s_lvl;
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28 ohp = pstats.s_hpt;
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29 quiet++;
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30 if (lv < 8)
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31 {
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32 if (quiet + (lv << 1) > 20)
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33 pstats.s_hpt++;
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34 }
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35 else
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36 if (quiet >= 3)
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37 pstats.s_hpt += rnd(lv - 7) + 1;
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38 if (ISRING(LEFT, R_REGEN))
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39 pstats.s_hpt++;
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40 if (ISRING(RIGHT, R_REGEN))
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41 pstats.s_hpt++;
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42 if (ohp != pstats.s_hpt)
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43 {
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44 if (pstats.s_hpt > max_hp)
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45 pstats.s_hpt = max_hp;
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46 quiet = 0;
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47 }
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48 }
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49
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50 /*
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51 * Swander:
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52 * Called when it is time to start rolling for wandering monsters
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53 */
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54 void
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55 swander(void)
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56 {
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f2951c4e28d9 Rename daemon() to start_daemon().
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57 start_daemon(rollwand, 0, BEFORE);
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58 }
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59
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60 /*
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61 * rollwand:
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62 * Called to roll to see if a wandering monster starts up
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63 */
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64 void
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65 rollwand(void)
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66 {
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67 if (++between >= 4)
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68 {
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69 if (roll(1, 6) == 4)
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70 {
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71 wanderer();
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72 kill_daemon(rollwand);
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73 fuse(swander, 0, WANDERTIME, BEFORE);
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74 }
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75 between = 0;
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76 }
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77 }
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78
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79 /*
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80 * unconfuse:
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81 * Release the poor player from his confusion
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82 */
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83 void
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84 unconfuse(void)
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85 {
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86 player.t_flags &= ~ISHUH;
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87 msg("you feel less confused now");
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88 }
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89
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90 /*
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91 * unsee:
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92 * Turn off the ability to see invisible
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93 */
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94 void
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95 unsee(void)
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96 {
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97 register THING *th;
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98
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99 for (th = mlist; th != NULL; th = next(th))
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100 if (on(*th, ISINVIS) && see_monst(th))
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101 {
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102 move(th->t_pos.y, th->t_pos.x);