Mercurial > hg > early-roguelike
annotate rogue5/chase.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | f502bf60e6e4 |
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rev | line source |
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33
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1 /* |
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2 * Code for one creature to chase another |
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3 * |
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4 * @(#)chase.c 4.57 (Berkeley) 02/05/99 |
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5 * |
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6 * Rogue: Exploring the Dungeons of Doom |
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman |
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8 * All rights reserved. |
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9 * |
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10 * See the file LICENSE.TXT for full copyright and licensing information. |
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11 */ |
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12 |
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13 #include <stdlib.h> |
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14 #include <curses.h> |
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15 #include "rogue.h" |
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16 |
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17 #define DRAGONSHOT 5 /* one chance in DRAGONSHOT that a dragon will flame */ |
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18 |
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19 static coord ch_ret; /* Where chasing takes you */ |
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20 |
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21 /* |
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22 * runners: |
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23 * Make all the running monsters move. |
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24 */ |
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25 void |
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26 runners(void) |
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27 { |
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28 THING *tp; |
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29 THING *next; |
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30 int wastarget; |
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31 coord orig_pos; |
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32 |
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33 for (tp = mlist; tp != NULL; tp = next) |
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34 { |
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35 /* remember this in case the monster's "next" is changed */ |
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36 next = next(tp); |
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37 if (!on(*tp, ISHELD) && on(*tp, ISRUN)) |
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38 { |
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39 orig_pos = tp->t_pos; |
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40 wastarget = on(*tp, ISTARGET); |
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41 if (move_monst(tp) == -1) |
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42 continue; |
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43 if (on(*tp, ISFLY) && dist_cp(&hero, &tp->t_pos) >= 3) |
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44 move_monst(tp); |
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45 if (wastarget && !ce(orig_pos, tp->t_pos)) |
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46 { |
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47 tp->t_flags &= ~ISTARGET; |
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48 to_death = FALSE; |
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49 } |
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50 } |
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51 } |
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52 if (has_hit) |
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53 { |
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54 endmsg(); |
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55 has_hit = FALSE; |
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56 } |
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57 } |
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58 |
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59 /* |
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60 * move_monst: |
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61 * Execute a single turn of running for a monster |
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62 */ |
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63 int |
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64 move_monst(THING *tp) |
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65 { |
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66 if (!on(*tp, ISSLOW) || tp->t_turn) |
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67 if (do_chase(tp) == -1) |
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68 return(-1); |
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69 if (on(*tp, ISHASTE)) |
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70 if (do_chase(tp) == -1) |
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71 return(-1); |
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72 tp->t_turn ^= TRUE; |
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73 return(0); |
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74 } |
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75 |
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76 /* |
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77 * relocate: |
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78 * Make the monster's new location be the specified one, updating |
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79 * all the relevant state. |
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80 */ |
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81 void |
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82 relocate(THING *th, const coord *new_loc) |
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83 { |
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84 struct room *oroom; |
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85 |
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86 if (!ce(*new_loc, th->t_pos)) |
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87 { |
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88 mvaddch(th->t_pos.y, th->t_pos.x, th->t_oldch); |
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89 th->t_room = roomin(new_loc); |
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90 set_oldch(th, new_loc); |
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91 oroom = th->t_room; |
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92 moat(th->t_pos.y, th->t_pos.x) = NULL; |
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93 |
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94 if (oroom != th->t_room) |
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95 th->t_dest = find_dest(th); |
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96 th->t_pos = *new_loc; |
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97 moat(new_loc->y, new_loc->x) = th; |
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98 } |
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99 move(new_loc->y, new_loc->x); |
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100 if (see_monst(th)) |
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101 addch(th->t_disguise); |
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102 else if (on(player, SEEMONST)) |
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103 { |
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104 standout(); |
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105 addch(th->t_type); |
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106 standend(); |
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107 } |
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108 } |