annotate rogue5/passages.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents f502bf60e6e4
children
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33
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1 /*
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2 * Draw the connecting passages
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3 *
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4 * @(#)passages.c 4.22 (Berkeley) 02/05/99
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include <stdlib.h>
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14 #include <curses.h>
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15 #include "rogue.h"
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16
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17 /*
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18 * do_passages:
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19 * Draw all the passages on a level.
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20 */
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21
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22 void
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23 do_passages(void)
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24 {
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25 struct rdes *r1, *r2 = NULL;
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26 int i, j;
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27 int roomcount;
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28 struct rdes
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29 {
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30 int conn[MAXROOMS]; /* possible to connect to room i? */
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31 int isconn[MAXROOMS]; /* connection been made to room i? */
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32 int ingraph; /* this room in graph already? */
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33 } rdes[MAXROOMS] = {
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34 { { 0, 1, 0, 1, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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35 { { 1, 0, 1, 0, 1, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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36 { { 0, 1, 0, 0, 0, 1, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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37 { { 1, 0, 0, 0, 1, 0, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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38 { { 0, 1, 0, 1, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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39 { { 0, 0, 1, 0, 1, 0, 0, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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40 { { 0, 0, 0, 1, 0, 0, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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41 { { 0, 0, 0, 0, 1, 0, 1, 0, 1 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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42 { { 0, 0, 0, 0, 0, 1, 0, 1, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0 }, 0 },
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43 };
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44
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45 /*
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46 * reinitialize room graph description
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47 */
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48 for (r1 = rdes; r1 <= &rdes[MAXROOMS-1]; r1++)
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49 {
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50 for (j = 0; j < MAXROOMS; j++)
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51 r1->isconn[j] = FALSE;
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52 r1->ingraph = FALSE;
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53 }
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54
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55 /*
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56 * starting with one room, connect it to a random adjacent room and
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57 * then pick a new room to start with.
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58 */
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59 roomcount = 1;
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60 r1 = &rdes[rnd(MAXROOMS)];
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61 r1->ingraph = TRUE;
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62 do
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63 {
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64 /*
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65 * find a room to connect with
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66 */
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67 j = 0;
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68 for (i = 0; i < MAXROOMS; i++)
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69 if (r1->conn[i] && !rdes[i].ingraph && rnd(++j) == 0)
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70 r2 = &rdes[i];
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71 /*
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72 * if no adjacent rooms are outside the graph, pick a new room
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73 * to look from
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74 */
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75 if (j == 0)
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76 {
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77 do
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78 r1 = &rdes[rnd(MAXROOMS)];
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79 until (r1->ingraph);
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80 }
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81 /*
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82 * otherwise, connect new room to the graph, and draw a tunnel
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83 * to it
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84 */
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85 else
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86 {
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87 r2->ingraph = TRUE;
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88 i = (int)(r1 - rdes);
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89 j = (int)(r2 - rdes);
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90 conn(i, j);
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91 r1->isconn[j] = TRUE;
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92 r2->isconn[i] = TRUE;
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93 roomcount++;
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94 }
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95 } while (roomcount < MAXROOMS);
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96
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97 /*
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98 * attempt to add passages to the graph a random number of times so
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99 * that there isn't always just one unique passage through it.
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100 */
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101 for (roomcount = rnd(5); roomcount > 0; roomcount--)
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102 {
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103 r1 = &rdes[rnd(MAXROOMS)]; /* a random room to look from */
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104 /*
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105 * find an adjacent room not already connected
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