annotate rogue5/rogue.h @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 696277507a2e
children
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33
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 5.42 (Berkeley) 08/06/83
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5 *
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6 * Rogue: Exploring the Dungeons of Doom
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7 * Copyright (C) 1980-1983, 1985, 1999 Michael Toy, Ken Arnold and Glenn Wichman
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8 * All rights reserved.
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9 *
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10 * See the file LICENSE.TXT for full copyright and licensing information.
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11 */
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12
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13 #include "extern.h"
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14
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15 #undef lines
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16
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17 #define NOOP(x) (x += 0)
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18 #define CCHAR(x) ( (x) & A_CHARTEXT )
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19
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20 #define MAXDAEMONS 20
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21 #define EMPTY 0
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22
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23 /*
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24 * Maximum number of different things
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25 */
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26 #define MAXROOMS 9
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27 #define MAXTHINGS 9
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28 #define MAXOBJ 9
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29 #define MAXPACK 23
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30 #define MAXTRAPS 10
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31 #define AMULETLEVEL 26
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32 #define NUMTHINGS 7 /* number of types of things */
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33 #define MAXPASS 13 /* upper limit on number of passages */
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34 #define NUMLINES 24
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35 #define NUMCOLS 80
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36 #define STATLINE (NUMLINES - 1)
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37 #define BORE_LEVEL 50
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38
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39 /*
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40 * return values for get functions
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41 */
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42 #define NORM 0 /* normal exit */
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43 #define QUIT 1 /* quit option setting */
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44 #define MINUS 2 /* back up one option */
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45
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46 /*
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47 * inventory types
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48 */
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49 #define INV_OVER 0
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50 #define INV_SLOW 1
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51 #define INV_CLEAR 2
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52
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53 /*
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54 * All the fun defines
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55 */
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56 #define when break;case
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57 #define otherwise break;default
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58 #define until(expr) while(!(expr))
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59 #define next(ptr) (*ptr).l_next
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60 #define prev(ptr) (*ptr).l_prev
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61 #define winat(y,x) (moat(y,x) != NULL ? moat(y,x)->t_disguise : chat(y,x))
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62 #define ce(a,b) ((a).x == (b).x && (a).y == (b).y)
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63 #define hero player.t_pos
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64 #define pstats player.t_stats
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65 #define pack player.t_pack
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66 #define proom player.t_room
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67 #define max_hp player.t_stats.s_maxhp
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68 #define attach(a,b) _attach(&a,b)
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69 #define detach(a,b) _detach(&a,b)
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70 #define free_list(a) _free_list(&a)
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71 #undef max
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72 #define max(a,b) ((a) > (b) ? (a) : (b))
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73 #define on(thing,flag) ((((thing).t_flags & (flag)) != 0))
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74 #define GOLDCALC (rnd(50 + 10 * level) + 2)
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75 #define ISRING(h,r) (cur_ring[h] != NULL && cur_ring[h]->o_which == r)
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76 #define ISWEARING(r) (ISRING(LEFT, r) || ISRING(RIGHT, r))
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77 #define ISMULT(type) (type == POTION || type == SCROLL || type == FOOD)
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78 #define INDEX(y,x) (&places[((x) << 5) + (y)])
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79 #define chat(y,x) (places[((x) << 5) + (y)].p_ch)
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80 #define flat(y,x) (places[((x) << 5) + (y)].p_flags)
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81 #define moat(y,x) (places[((x) << 5) + (y)].p_monst)
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82 #define unc(cp) (cp).y, (cp).x
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83 #ifdef MASTER
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84 #define debug if (wizard) msg
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85 #endif
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86
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87 /*
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88 * things that appear on the screens
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89 */
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90 #define PASSAGE '#'
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91 #define DOOR '+'
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92 #define FLOOR '.'
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93 #define PLAYER '@'
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94 #define TRAP '^'
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95 #define STAIRS '%'
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96 #define GOLD '*'
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97 #define POTION '!'
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98 #define SCROLL '?'
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99 #define MAGIC '$'
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100 #define FOOD ':'
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101 #define WEAPON ')'
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102 #define ARMOR ']'
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103 #define AMULET ','
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104 #define RING '='
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105 #define STICK '/'
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106 #define CALLABLE -1
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107 #define R_OR_S -2