annotate srogue/armor.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 * This file contains misc functions for dealing with armor
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3 *
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4 * @(#)armor.c 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #include "rogue.h"
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18 #include "rogue.ext"
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19
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20 /*
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21 * wear:
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22 * The player wants to wear something, so let the hero try
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23 */
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24 void
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25 wear(void)
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26 {
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27 reg struct linked_list *item;
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28 reg struct object *obj;
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29
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30 if (cur_armor != NULL) {
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31 msg("You are already wearing some.");
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32 after = FALSE;
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33 return;
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34 }
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35 if ((item = get_item("wear", ARMOR)) == NULL)
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36 return;
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37 obj = OBJPTR(item);
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38 if (obj->o_type != ARMOR) {
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39 msg("You can't wear that.");
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40 return;
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41 }
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42 waste_time();
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43 msg("Wearing %s.", a_magic[obj->o_which].mi_name);
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44 cur_armor = obj;
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45 setoflg(obj,ISKNOW);
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46 nochange = FALSE;
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47 }
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48
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49
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50 /*
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51 * take_off:
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52 * Get the armor off of the players back
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53 */
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54 void
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55 take_off(void)
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56 {
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57 reg struct object *obj;
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58
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59 if ((obj = cur_armor) == NULL) {
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60 msg("Not wearing any armor.");
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61 return;
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62 }
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63 if (!dropcheck(cur_armor))
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64 return;
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65 cur_armor = NULL;
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66 msg("Was wearing %c) %s",pack_char(obj),inv_name(obj,TRUE));
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67 nochange = FALSE;
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68 }
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69
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70 /*
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71 * initarmor:
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72 * Initialize some armor.
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73 */
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74 void
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75 initarmor(struct object *obj, int what)
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76 {
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77 struct init_armor *iwa;
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78
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79 obj->o_type = ARMOR;
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80 obj->o_which = what;
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81 iwa = &armors[what];
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82 obj->o_vol = iwa->a_vol;
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83 obj->o_ac = iwa->a_class;
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84 obj->o_weight = iwa->a_wght;
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85 obj->o_typname = things[TYP_ARMOR].mi_name;
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86 }
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87
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88 /*
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89 * hurt_armor:
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90 * Returns TRUE if armor is damaged
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91 */
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92 bool
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93 hurt_armor(struct object *obj)
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94 {
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95 reg int type, ac;
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96
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97 if (obj != NULL) {
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98 if (o_on(obj, ISPROT) || (o_on(obj, ISBLESS) && rnd(100) < 10))
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99 return FALSE;
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100 ac = obj->o_ac;
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101 type = obj->o_which;
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102 if (type != PADDED && type != LEATHER)
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103 if ((type == STUDDED && ac < 8) || (type != STUDDED && ac < 9))
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104 return TRUE;