Mercurial > hg > early-roguelike
annotate srogue/fight.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e7aab31362af |
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rev | line source |
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1 /* |
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2 * All the fighting gets done here |
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3 * |
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4 * @(#)fight.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <stdlib.h> |
36
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18 #include <ctype.h> |
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19 #include <string.h> |
36
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20 #include "rogue.h" |
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21 #include "rogue.ext" |
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22 |
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23 bool roll_em(struct stats *att, struct stats *def, struct object *weap, bool hurl); |
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24 char *mindex(char *cp, char c); |
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25 char *prname(char *who, bool upper); |
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26 void hit(char *er); |
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27 void miss(char *er); |
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28 void thunk(struct object *weap, char *mname); |
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29 void bounce(struct object *weap, char *mname); |
36
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30 |
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31 /* |
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32 * fight: |
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33 * The player attacks the monster. |
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34 */ |
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35 bool |
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36 fight(struct coord *mp, struct object *weap, bool thrown) |
36
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37 { |
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38 |
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39 reg struct thing *tp; |
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40 reg struct stats *st; |
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41 reg struct linked_list *item; |
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42 bool did_hit = TRUE; |
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43 |
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44 if (pl_on(ISETHER)) /* cant fight when ethereal */ |
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45 return 0; |
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46 |
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47 if ((item = find_mons(mp->y, mp->x)) == NULL) { |
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48 mvaddch(mp->y, mp->x, FLOOR); |
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49 mvwaddch(mw, mp->y, mp->x, ' '); |
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50 look(FALSE); |
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51 msg("That monster must have been an illusion."); |
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52 return 0; |
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53 } |
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54 tp = THINGPTR(item); |
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55 st = &tp->t_stats; |
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56 /* |
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57 * Since we are fighting, things are not quiet so |
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58 * no healing takes place. |
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59 */ |
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60 quiet = 0; |
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61 isfight = TRUE; |
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62 runto(mp, &hero); |
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63 /* |
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64 * Let him know it was really a mimic (if it was one). |
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65 */ |
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66 if(tp->t_type == 'M' && tp->t_disguise != 'M' && pl_off(ISBLIND)) { |
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67 msg("Wait! That's a mimic!"); |
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68 tp->t_disguise = 'M'; |
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69 did_hit = thrown; |
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70 } |
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71 if (did_hit) { |
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72 reg char *mname; |
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73 |
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74 did_hit = FALSE; |
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75 if (pl_on(ISBLIND)) |
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76 mname = "it"; |
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77 else |
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78 mname = monsters[tp->t_indx].m_name; |
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79 /* |
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80 * If the hero can see the invisibles, then |
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81 * make it easier to hit. |
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82 */ |
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83 if (pl_on(CANSEE) && on(*tp, ISINVIS) && off(*tp, WASHIT)) { |
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84 tp->t_flags |= WASHIT; |
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85 st->s_arm += 3; |
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86 } |
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87 if (roll_em(him, st, weap, thrown)) { |
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88 did_hit = TRUE; |
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89 if (thrown) |
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90 thunk(weap, mname); |
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91 else |
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92 hit(NULL); |
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93 if (pl_on(CANHUH)) { |
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94 msg("Your hands stop glowing red"); |
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95 msg("The %s appears confused.", mname); |
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96 tp->t_flags |= ISHUH; |
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97 player.t_flags &= ~CANHUH; |
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98 /* |
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99 * If our hero was stuck by a bone devil, |
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100 * release him now because the devil is |
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101 * confused. |
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102 */ |