Mercurial > hg > early-roguelike
annotate srogue/move.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
children |
rev | line source |
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1 /* |
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2 * Hero movement commands |
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3 * |
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4 * @(#)move.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <string.h> |
36
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18 #include <ctype.h> |
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * Used to hold the new hero position |
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24 */ |
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25 |
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26 struct coord nh; |
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27 |
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28 /* |
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29 * do_run: |
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30 * Start the hero running |
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31 */ |
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32 |
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33 void |
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34 do_run(char ch) |
36
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35 { |
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36 running = TRUE; |
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37 after = FALSE; |
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38 runch = ch; |
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39 } |
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40 |
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41 /* |
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42 * do_move: |
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43 * Check to see that a move is legal. If it is handle the |
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44 * consequences (fighting, picking up, etc.) |
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45 */ |
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46 |
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47 void |
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48 do_move(int dy, int dx) |
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49 { |
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50 reg int ch; |
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51 reg struct room *rp; |
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52 |
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53 firstmove = FALSE; |
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54 curprice = -1; |
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55 inpool = FALSE; |
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56 |
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57 if (player.t_nomove > 0) { |
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58 player.t_nomove -= 1; |
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59 msg("You are still stuck in the bear trap."); |
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60 return; |
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61 } |
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62 /* |
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63 * Do a confused move (maybe) |
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64 */ |
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65 if ((rnd(100) < 80 && pl_on(ISHUH)) || |
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66 (iswearing(R_DELUS) && rnd(100) < 25)) |
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67 nh = *rndmove(&player); |
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68 else { |
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69 nh.y = hero.y + dy; |
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70 nh.x = hero.x + dx; |
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71 } |
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72 /* |
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73 * Check if he tried to move off the screen or make |
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74 * an illegal diagonal move, and stop him if he did. |
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75 */ |
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76 if (!cordok(nh.y, nh.x) || |
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77 (pl_off(ISETHER) && !diag_ok(&hero, &nh))) { |
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78 after = running = FALSE; |
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79 return; |
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80 } |
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81 if (running) { |
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82 ch = winat(nh.y, nh.x); |
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83 if (dead_end(ch)) { |
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84 reg int gox, goy, apsg, whichway; |
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85 |
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86 gox = goy = apsg = 0; |
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87 if (dy == 0) { |
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88 ch = show(hero.y+1,hero.x); |
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89 if (ch == PASSAGE) { |
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90 apsg += 1; |
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91 goy = 1; |
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92 } |
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93 ch = show(hero.y-1,hero.x); |
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94 if (ch == PASSAGE) { |
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95 apsg += 1; |
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96 goy = -1; |
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97 } |
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98 } |
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99 else if (dx == 0) { |
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100 ch = show(hero.y,hero.x+1); |
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101 if (ch == PASSAGE) { |
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102 gox = 1; |
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103 apsg += 1; |
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104 } |
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105 ch = show(hero.y,hero.x-1); |