Mercurial > hg > early-roguelike
annotate srogue/new_leve.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
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rev | line source |
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36
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1 /* |
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2 * Do anything associated with a new dungeon level |
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3 * |
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4 * @(#)new_level.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include "rogue.h" |
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18 #include "rogue.ext" |
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19 |
217
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20 void put_things(void); |
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21 |
36
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22 /* |
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23 * new_level: |
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24 * Dig and draw a new level |
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25 */ |
217
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26 void |
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27 new_level(int ltype) |
36
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28 { |
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29 register char ch; |
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30 struct coord traploc; |
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31 struct room *rp; |
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32 |
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33 if (level > max_level) |
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34 max_level = level; |
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35 |
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36 wclear(cw); |
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37 wclear(mw); |
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38 clear(); |
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39 |
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40 isfight = FALSE; |
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41 levtype = ltype; |
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42 |
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43 free_list(mlist); /* free monster list */ |
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44 |
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45 if (levtype == POSTLEV) |
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46 do_post(); |
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47 else { |
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48 lev_mon(); /* fill in monster list */ |
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49 |
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50 if (levtype == MAZELEV) |
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51 do_maze(); |
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52 else { /* normal levels */ |
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53 do_rooms(); /* Draw rooms */ |
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54 do_passages(); /* Draw passages */ |
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55 } |
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56 no_food++; |
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57 put_things(); /* Place objects (if any) */ |
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58 } |
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59 /* |
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60 * Place the staircase down. |
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61 */ |
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62 stairs = *rnd_pos(&rooms[rnd_room()]); |
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63 mvaddch(stairs.y, stairs.x, STAIRS); |
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64 ntraps = 0; |
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65 |
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66 if (levtype == NORMLEV) |
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67 { |
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68 struct trap *trp, *maxtrp; |
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69 |
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70 /* Place the traps for normal levels only */ |
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71 |
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72 if (rnd(10) < level) |
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73 { |
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74 ntraps = rnd(level / 4) + 1; |
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75 |
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76 if (ntraps > MAXTRAPS) |
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77 ntraps = MAXTRAPS; |
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78 |
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79 maxtrp = &traps[ntraps]; |
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80 for (trp = &traps[0]; trp < maxtrp; trp++) |
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81 { |
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82 again: |
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83 switch(rnd(TYPETRAPS + 1)) |
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84 { |
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85 case 0: |
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86 if (rnd(100) > 25) |
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87 goto again; |
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88 else |
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89 ch = POST; |
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90 |
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91 when 1: ch = TRAPDOOR; |
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92 when 2: ch = BEARTRAP; |
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93 when 3: ch = SLEEPTRAP; |
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94 when 4: ch = ARROWTRAP; |
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95 when 5: ch = TELTRAP; |
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96 when 6: ch = DARTTRAP; |
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97 when 7: ch = MAZETRAP; |
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98 when 8: |
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99 case 9: |
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100 if (rnd(100) > 80) |
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101 goto again; |
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102 else |
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103 ch = POOL; |
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104 } |
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