Mercurial > hg > early-roguelike
annotate srogue/pack.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | 94a0d9dd5ce1 |
children |
rev | line source |
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1 /* |
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2 * Routines to deal with the pack |
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3 * |
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4 * @(#)pack.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #include <ctype.h> |
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18 #include "rogue.h" |
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19 #include "rogue.ext" |
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20 |
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21 /* |
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22 * add_pack: |
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23 * Pick up an object and add it to the pack. If the argument |
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24 * is non-null use it as the linked_list pointer instead of |
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25 * getting it off the ground. |
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26 */ |
217
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27 bool |
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28 add_pack(struct linked_list *item, bool silent) |
36
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29 { |
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30 reg struct linked_list *ip, *lp; |
183 | 31 reg struct object *obj, *op = NULL; |
36
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32 bool from_floor; |
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33 char delchar; |
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34 |
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35 if (player.t_room == NULL) |
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36 delchar = PASSAGE; |
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37 else |
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38 delchar = FLOOR; |
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39 if (item == NULL) { |
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40 from_floor = TRUE; |
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41 if ((item = find_obj(hero.y, hero.x)) == NULL) { |
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42 mpos = 0; |
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43 msg("That object must have been an illusion."); |
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44 mvaddch(hero.y, hero.x, delchar); |
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45 return FALSE; |
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46 } |
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47 /* |
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48 * Check for scare monster scrolls |
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49 */ |
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50 obj = OBJPTR(item); |
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51 if (obj->o_type == SCROLL && obj->o_which == S_SCARE) { |
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52 if (o_on(obj,ISFOUND)) { |
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53 msg("The scroll turns to dust as you pick it up."); |
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54 detach(lvl_obj, item); |
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55 discard(item); |
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56 mvaddch(hero.y, hero.x, delchar); |
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57 return FALSE; |
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58 } |
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59 } |
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60 } |
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61 else |
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62 from_floor = FALSE; |
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63 obj = OBJPTR(item); |
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64 /* |
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65 * See if this guy can carry any more weight |
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66 */ |
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67 if (itemweight(obj) + him->s_pack > him->s_carry) { |
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68 msg("You can't carry that %s.", obj->o_typname); |
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69 return FALSE; |
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70 } |
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71 /* |
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72 * Check if there is room |
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73 */ |
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74 if (packvol + obj->o_vol > V_PACK) { |
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75 msg("That %s won't fit in your pack.", obj->o_typname); |
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76 return FALSE; |
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77 } |
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78 if (from_floor) { |
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79 detach(lvl_obj, item); |
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80 mvaddch(hero.y, hero.x, delchar); |
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81 } |
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82 item->l_prev = NULL; |
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83 item->l_next = NULL; |
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84 setoflg(obj, ISFOUND); |
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85 /* |
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86 * start looking thru pack to find the start of items |
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87 * with the same type. |
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88 */ |
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89 lp = pack; |
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90 for (ip = pack; ip != NULL; ip = next(ip)) { |
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91 op = OBJPTR(ip); |
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92 /* |
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93 * If we find a matching type then quit. |
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94 */ |
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95 if (op->o_type == obj->o_type) |
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96 break; |
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97 if (next(ip) != NULL) |
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98 lp = next(lp); /* update "previous" entry */ |
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99 } |
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100 /* |
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101 * If the pack was empty, just stick the item in it. |
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102 */ |
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103 if (pack == NULL) { |
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104 pack = item; |
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105 item->l_prev = NULL; |