Mercurial > hg > early-roguelike
annotate srogue/potions.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e7862a021609 |
children |
rev | line source |
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1 /* |
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2 * Functions for dealing with potions |
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3 * |
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4 * @(#)potions.c 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
60 | 17 #include <stdlib.h> |
18 #include <string.h> | |
36
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19 #include "rogue.h" |
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20 #include "rogue.ext" |
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21 |
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22 /* |
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23 * quaff: |
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24 * Let the hero drink a potion |
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25 */ |
217
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26 void |
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27 quaff(void) |
36
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28 { |
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29 reg struct object *obj; |
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30 reg struct linked_list *item, *titem; |
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31 reg struct thing *th; |
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32 reg int wh; |
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33 char buf[LINLEN]; |
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34 bool bless, curse; |
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35 |
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36 /* |
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37 * Make certain that it is somethings that we want to drink |
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38 */ |
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39 if ((item = get_item("quaff", POTION)) == NULL) |
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40 return; |
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41 obj = OBJPTR(item); |
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42 if (obj->o_type != POTION) { |
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43 msg("That's undrinkable!"); |
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44 after = FALSE; |
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45 return; |
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46 } |
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47 wh = obj->o_which; |
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48 bless = o_on(obj, ISBLESS); |
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49 curse = o_on(obj, ISCURSED); |
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50 del_pack(item); /* get rid of it */ |
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51 |
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52 /* |
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53 * Calculate the effect it has on the poor guy. |
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54 */ |
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55 switch(wh) { |
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56 case P_CONFUSE: |
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57 if (!bless) { |
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58 if (pl_on(ISINVINC)) |
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59 msg("You remain level-headed."); |
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60 else { |
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61 chg_abil(WIS,-1,TRUE); /* confuse his mind */ |
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62 if (pl_off(ISHUH)) { |
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63 msg("Wait, what's going on here. Huh? What? Who?"); |
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64 if (pl_on(ISHUH)) |
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65 lengthen(unconfuse,rnd(8)+HUHDURATION); |
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66 else |
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67 fuse(unconfuse,TRUE,rnd(8)+HUHDURATION); |
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68 player.t_flags |= ISHUH; |
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69 } |
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70 } |
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71 p_know[P_CONFUSE] = TRUE; |
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72 } |
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73 when P_POISON: |
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74 if (!bless) { |
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75 if (pl_off(ISINVINC) && !iswearing(R_SUSTSTR) && |
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76 !iswearing(R_SUSAB)) { |
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77 chg_abil(CON,-1,TRUE); |
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78 chg_abil(STR,-(rnd(3)+1),TRUE); |
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79 msg("You feel very sick now."); |
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80 } |
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81 else |
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82 msg("You feel momentarily sick."); |
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83 p_know[P_POISON] = TRUE; |
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84 } |
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85 when P_HEALING: |
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86 if (!curse) { |
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87 heal_self(4, TRUE); |
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88 msg("You begin to feel better."); |
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89 if (!iswearing(R_SLOW)) |
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90 notslow(FALSE); |
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91 sight(FALSE); |
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92 p_know[P_HEALING] = TRUE; |
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93 } |
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94 when P_STRENGTH: |
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95 if (!curse) { |
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96 msg("You feel stronger, now. What bulging muscles!"); |
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97 chg_abil(STR,1,TRUE); |
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98 p_know[P_STRENGTH] = TRUE; |
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99 } |
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100 when P_MFIND: |
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101 /* |
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102 * Potion of monster detection - find all monsters |
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103 */ |
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104 if (mlist != NULL && !curse) { |