annotate urogue/monsters.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children 28e22fb35989
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1 /*
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2 monsters.c - File with various monster functions in it
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <string.h>
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21 #include <ctype.h>
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22 #include "rogue.h"
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23
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24 /*
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25 summon_monster()
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26 Summon a monster.
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27 */
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28
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29 struct linked_list *
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30 summon_monster(int type, int familiar, int print_message)
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31 {
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32 struct linked_list *mp;
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33 struct thing *tp;
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34 int monster;
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35
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36 if (familiar && !is_wearing(R_WIZARD) && off(player, CANSUMMON))
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37 {
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38 msg("Only spellcasters can summon familiars!");
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39 return(NULL);
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40 }
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41
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42 if (type == 0) /* Random monster modified by level */
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43 {
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44 int ndice = min(pstats.s_lvl, (nummonst - NUMSUMMON) / 8);
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45
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46 monster = min(nummonst, roll(ndice, pstats.s_charisma));
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47
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48 /*
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49 * if a familiar exists, and it is higher in level, make it
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50 * again
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51 */
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52
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53 if (fam_ptr != NULL)
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54 {
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55 struct thing *fp = THINGPTR(fam_ptr);
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56
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57 monster = max(fp->t_index, monster);
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58 }
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59 }
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60 else
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61 monster = type;
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62
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63 turn_on(player, SUMMONING);
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64
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65 mp = creat_mons(&player, monster, NOMESSAGE);
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66
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67 if (!mp)
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68 {
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69 msg("Summon failed.");
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70 turn_off(player, SUMMONING);
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71 return(NULL);
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72 }
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73
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74 if (print_message == MESSAGE)
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75 {
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76 msg("A %s appears out of nowhere!", monsters[monster].m_name);
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77
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78 if (familiar)
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79 msg("I am here to serve %s.", whoami);
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80 else
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81 {
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82 msg("My goodness, are you Yendor?");
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83 ++mons_summoned;
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84 debug("%d monsters now summoned.", mons_summoned);
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85 }
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86 }
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87
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88 tp = THINGPTR(mp);
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89 turn_on(*tp, ISCHARMED); /* Summoned monsters are always charmed */
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90
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91 if (familiar)
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92 {
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