annotate urogue/potions.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 UltraRogue: The Ultimate Adventure in the Dungeons of Doom
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5 Copyright (C) 1985, 1986, 1992, 1993, 1995 Herb Chong
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <string.h>
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20 #include <stdlib.h>
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21 #include "rogue.h"
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22
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23 /*
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24 quaff - drink a potion (or effect a potion-like spell)
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25
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26 quaffer: who does it
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27 which: which P_POTION (-1 means ask from pack)
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28 flags: ISBLESSED, ISCURSED
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29 */
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30
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31 void
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32 quaff(struct thing *quaffer, int which, int flags)
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33 {
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34 struct object *obj;
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35 struct thing *th;
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36 struct stats *curp = &(quaffer->t_stats);
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37 struct stats *maxp = &(quaffer->maxstats);
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38 int blessed = flags & ISBLESSED;
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39 int cursed = flags & ISCURSED;
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40 int is_potion = (which < 0 ? TRUE : FALSE);
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41
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42 struct linked_list *item, *titem;
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43 char buf[2 * LINELEN];
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44
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45 if (quaffer != &player)
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46 {
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47 monquaff(quaffer, which, flags);
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48 return;
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49 }
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50
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51 if (is_potion) /* A regular potion */
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52 {
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53 if ((item = get_item("quaff", POTION)) == NULL)
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54 return;
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55
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56 obj = OBJPTR(item);
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57
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58 if (obj->o_type != POTION)
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59 {
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60 msg("You can't drink that!");
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61 return;
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62 }
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63
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64 /* Calculate its effect */
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65
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66 flags = obj->o_flags;
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67 cursed = obj->o_flags & ISCURSED;
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68 blessed = obj->o_flags & ISBLESSED;
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69 which = obj->o_which;
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70
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71 /* remove it from the pack */
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72
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73 rem_pack(obj);
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74 discard(item);
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75 updpack();
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76 }
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77
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78 switch(which)
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79 {
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80 case P_CLEAR:
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81 if (cursed)
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82 {
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83 if (off(player, ISCLEAR))
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84 {
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85 msg("Wait, what's going on here. Huh? What? Who?");
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86
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87 if (on(player, ISHUH))
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88 lengthen_fuse(FUSE_UNCONFUSE, rnd(8) + HUHDURATION);
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89 else
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90 light_fuse(FUSE_UNCONFUSE, 0, rnd(8) + HUHDURATION, AFTER);
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91
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92 turn_on(player, ISHUH);
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