annotate xrogue/bolt.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 bolt.c - functions shooting an object across the room
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * shoot_bolt fires a bolt from the given starting point in the
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26 * given direction
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27 */
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28
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29 void
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30 shoot_bolt(struct thing *shooter, coord start, coord dir, bool get_points,
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31 short reason, char *name, int damage)
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32 {
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33 unsigned char dirch = 0, ch;
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34 bool used, change, see_him;
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35 short y, x, bounces;
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36 coord pos;
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37 struct linked_list *target=NULL;
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38 struct {
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39 coord place;
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40 char oldch;
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41 } spotpos[BOLT_LENGTH];
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42
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43 switch (dir.y + dir.x) {
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44 case 0: dirch = '/';
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45 when 1: case -1: dirch = (dir.y == 0 ? '-' : '|');
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46 when 2: case -2: dirch = '\\';
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47 }
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48 pos.y = start.y + dir.y;
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49 pos.x = start.x + dir.x;
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50 used = FALSE;
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51 change = FALSE;
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52
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53 bounces = 0; /* No bounces yet */
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54 nofont(cw);
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55 for (y = 0; y < BOLT_LENGTH && !used; y++) {
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56 ch = winat(pos.y, pos.x) & A_CHARTEXT;
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57 spotpos[y].place = pos;
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58 spotpos[y].oldch = mvwinch(cw, pos.y, pos.x) & A_CHARTEXT;
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59
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60 /* Are we at hero? */
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61 if (ce(pos, hero)) goto at_hero;
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62
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63 switch (ch) {
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64 case SECRETDOOR:
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65 case VERTWALL:
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66 case HORZWALL:
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67 case ' ':
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68 if (dirch == '-' || dirch == '|') {
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69 dir.y = -dir.y;
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70 dir.x = -dir.x;
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71 }
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72 else {
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73 unsigned char chx = mvinch(pos.y-dir.y, pos.x) & A_CHARTEXT,
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74 chy = mvinch(pos.y, pos.x-dir.x) & A_CHARTEXT;
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75 bool anychange = FALSE; /* Did we change anthing */
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76
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77 if (chy == WALL || chy == SECRETDOOR ||
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78 chy == HORZWALL || chy == VERTWALL) {
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79 dir.y = -dir.y;
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80 change ^= TRUE; /* Change at least one direction */
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81 anychange = TRUE;
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82 }
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83 if (chx == WALL || chx == SECRETDOOR ||
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84 chx == HORZWALL || chx == VERTWALL) {
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85 dir.x = -dir.x;
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86 change ^= TRUE; /* Change at least one direction */
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87 anychange = TRUE;
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88 }
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89
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90 /* If we didn't make any change, make both changes */
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91 if (!anychange) {