Mercurial > hg > early-roguelike
annotate xrogue/command.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
children | 32bc72dcbf4f |
rev | line source |
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133
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1 /* |
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2 command.c - Read and execute the user commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
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21 #include <signal.h> |
135 | 22 #include <stdlib.h> |
23 #include <string.h> | |
133
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24 #include "mach_dep.h" |
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25 #include "rogue.h" |
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26 |
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27 void display(void); |
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28 void d_level(void); |
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29 void u_level(void); |
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30 void shell(void); |
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31 void nameit(void); |
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32 void namemonst(void); |
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33 void count_gold(void); |
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34 |
133
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35 /* |
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36 * command: |
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37 * Process the user commands |
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38 */ |
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39 |
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40 void |
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41 command(void) |
133
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42 { |
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43 unsigned int ch; |
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44 struct linked_list *item; |
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45 unsigned int countch = 0, direction = 0, newcount = FALSE; |
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46 int segment = 1; |
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47 int monst_limit, monst_current; |
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48 |
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49 monst_limit = monst_current = 1; |
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50 while (playing) { |
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51 /* |
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52 * Let the daemons start up, but only do them once a round |
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53 * (round = 10 segments). |
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54 */ |
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55 if (segment >= 10) { |
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56 do_daemons(BEFORE); |
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57 do_fuses(BEFORE); |
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58 } |
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59 |
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60 after = TRUE; |
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61 do { |
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62 /* One more tick of the clock. */ |
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63 if (segment >= 10 && after && (++turns % DAYLENGTH) == 0) { |
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64 daytime ^= TRUE; |
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65 if (levtype == OUTSIDE) { |
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66 if (daytime) msg("A bright star flares above the horizon."); |
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67 else msg("The bright star travels beyond the horizon."); |
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68 } |
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69 light(&hero); |
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70 } |
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71 |
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72 /* |
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73 * Don't bother with these updates unless the player's going |
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74 * to do something. |
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75 */ |
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76 if (player.t_action == A_NIL && player.t_no_move <= 1) { |
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77 look(after, FALSE); |
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78 lastscore = purse; |
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79 wmove(cw, hero.y, hero.x); |
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80 if (!((running || count) && jump)) { |
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81 status(FALSE); |
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82 } |
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83 } |
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84 |
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85 /* Draw the screen */ |
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86 if (!((running || count) && jump)) { |
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87 wmove(cw, hero.y, hero.x); |
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88 draw(cw); |
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89 } |
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90 |
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