Mercurial > hg > early-roguelike
annotate xrogue/move.c @ 306:057c5114e244
Super-Rogue: fix some out-of-range constants.
Constants K_ARROW etc., for causes of death other than monsters, are in
the 240-255 range. They were often passed to functions taking char,
which is usually signed, making the values out of range.
The function declarations have been changed to unsigned char, which is
also the type used by the scoreboard code.
author | John "Elwin" Edwards |
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date | Sat, 17 Apr 2021 15:41:12 -0400 |
parents | e52a8a7ad4c5 |
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rev | line source |
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1 /* |
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2 move.c - Hero movement commands |
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3 |
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4 XRogue: Expeditions into the Dungeons of Doom |
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5 Copyright (C) 1991 Robert Pietkivitch |
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6 All rights reserved. |
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7 |
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8 Based on "Advanced Rogue" |
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T |
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10 All rights reserved. |
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11 |
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12 Based on "Rogue: Exploring the Dungeons of Doom" |
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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14 All rights reserved. |
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15 |
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16 See the file LICENSE.TXT for full copyright and licensing information. |
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17 */ |
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18 |
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19 #include <curses.h> |
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20 #include <ctype.h> |
220
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21 #include <string.h> |
133
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22 #include "rogue.h" |
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23 |
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24 /* |
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25 * Used to hold the new hero position |
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26 */ |
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27 |
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28 coord move_nh; |
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29 |
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30 static char Moves[3][3] = { |
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31 { 'y', 'k', 'u' }, |
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32 { 'h', '.', 'l' }, |
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33 { 'b', 'j', 'n' } |
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34 }; |
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35 |
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36 /* |
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37 * be_trapped: |
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38 * The guy stepped on a trap.... Make him pay. |
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39 */ |
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40 |
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41 char |
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42 be_trapped(struct thing *th, coord *tc) |
133
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43 { |
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44 register struct trap *tp; |
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45 register char ch, *mname = NULL; |
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46 register bool is_player = (th == &player), |
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47 can_see; |
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48 register struct linked_list *mitem = NULL; |
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49 register struct thing *mp; |
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50 |
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51 |
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52 /* Can the player see the creature? */ |
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53 can_see = cansee(tc->y, tc->x); |
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54 can_see &= (is_player || !invisible(th)); |
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55 |
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56 tp = trap_at(tc->y, tc->x); |
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57 /* |
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58 * if he's wearing boots of elvenkind, he won't set off the trap |
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59 * unless its a magic pool (they're not really traps) |
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60 */ |
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61 if (is_player && |
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62 cur_misc[WEAR_BOOTS] != NULL && |
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63 cur_misc[WEAR_BOOTS]->o_which == MM_ELF_BOOTS && |
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64 tp->tr_type != POOL) |
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65 return '\0'; |
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66 |
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67 /* |
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68 * if the creature is flying then it won't set off the trap |
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69 */ |
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70 if (on(*th, ISFLY)) |
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71 return '\0'; |
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72 |
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73 tp->tr_flags |= ISFOUND; |
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74 |
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75 if (!is_player) { |
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76 mitem = find_mons(th->t_pos.y, th->t_pos.x); |
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77 mname = monster_name(th); |
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78 } |
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79 else { |
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80 count = running = FALSE; |
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81 mvwaddch(cw, tp->tr_pos.y, tp->tr_pos.x, tp->tr_type); |
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82 } |
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83 switch (ch = tp->tr_type) { |
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84 case TRAPDOOR: |
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85 if (is_player) { |
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86 level++; |
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87 pstats.s_hpt -= roll(1, 10); |
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88 if (pstats.s_hpt < 1) { |
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89 pstats.s_hpt = -1; |
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90 death(D_FALL); |
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91 } |
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92 wclear(cw); |
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93 |