annotate xrogue/player.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 2236ef808bcb
children
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1 /*
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2 player.c - functions for dealing with special player abilities
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 #include <ctype.h>
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16 #include <string.h>
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17 #include <curses.h>
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18 #include "rogue.h"
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19
220
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20 bool pick_spell(struct spells spells[], int ability, int num_spells, int power,
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21 const char *prompt, const char *type);
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22 /*
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23 * affect:
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24 * cleric affecting undead
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25 */
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26
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27 void
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28 affect(void)
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29 {
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30 register struct linked_list *item;
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31 register struct thing *tp;
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32 register char *mname;
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33 bool see;
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34 coord new_pos;
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35 int lvl;
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36
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37 if (!(player.t_ctype == C_CLERIC ||
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38 (player.t_ctype == C_PALADIN && pstats.s_lvl > 4) ||
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39 cur_relic[HEIL_ANKH] != 0)) {
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40 msg("You cannot affect undead.");
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41 return;
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42 }
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43
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44 new_pos.y = hero.y + player.t_newpos.y;
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45 new_pos.x = hero.x + player.t_newpos.x;
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46
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47 if (cansee(new_pos.y, new_pos.x)) see = TRUE;
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48 else see = FALSE;
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49
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50 /* Anything there? */
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51 if (new_pos.y < 0 || new_pos.y > lines-3 ||
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52 new_pos.x < 0 || new_pos.x > cols-1 ||
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53 mvwinch(mw, new_pos.y, new_pos.x) == ' ') {
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54 msg("Nothing to affect.");
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55 return;
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56 }
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57
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58 if ((item = find_mons(new_pos.y, new_pos.x)) == 0) {
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59 debug("Affect what @ %d,%d?", new_pos.y, new_pos.x);
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60 return;
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61 }
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62 tp = THINGPTR(item);
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63 mname = monster_name(tp);
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64
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65 if (on(player, ISINVIS) && off(*tp, CANSEE)) {
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66 msg("%s%s cannot see you", see ? "The " : "It",
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67 see ? mname : "");
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68 return;
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69 }
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70
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71 if (off(*tp, TURNABLE) || on(*tp, WASTURNED))
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72 goto annoy;
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73 turn_off(*tp, TURNABLE);
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74
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75 lvl = pstats.s_lvl;
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76 if (player.t_ctype == C_PALADIN && cur_relic[HEIL_ANKH] == 0) {
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77 lvl -= 4;
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78 }
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79 /* Can cleric kill it? */
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80 if (lvl >= 3 * tp->t_stats.s_lvl) {
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81 unsigned long test; /* For overflow check */
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82
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83 msg("You have destroyed %s%s.", see ? "the " : "it", see ? mname : "");
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84 test = pstats.s_exp + tp->t_stats.s_exp;
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85
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86 /* Be sure there is no overflow before increasing experience */
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87 if (test > pstats.s_exp) pstats.s_exp = test;
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88 killed(item, FALSE, TRUE, TRUE);
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89 check_level();
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90 return;
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91 }
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