annotate xrogue/potions.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents 0250220d8cdd
children
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1 /*
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2 potions.c - Functions for dealing with potions
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <stdlib.h>
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20 #include <curses.h>
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21 #include "rogue.h"
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22
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23 int add_charisma(int change);
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24 int add_constitution(int change);
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25 int add_dexterity(int change);
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26 int add_intelligence(int change);
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27 int add_strength(int change);
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28 int add_wisdom(int change);
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29
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30 void res_charisma(int howmuch);
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31 void res_constitution(int howmuch);
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32 void res_dexterity(int howmuch);
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33 void res_intelligence(int howmuch);
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34 void res_wisdom(int howmuch);
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35
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36 /*
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37 * add_abil is an array of functions used to change attributes. It must be
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38 * ordered according to the attribute definitions in rogue.h.
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39 */
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40
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41 int (*add_abil[NUMABILITIES])() = {
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42 add_intelligence, add_strength, add_wisdom, add_dexterity,
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43 add_constitution, add_charisma
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44 };
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45
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46 /*
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47 * res_abil is an array of functions used to change attributes. It must be
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48 * ordered according to the attribute definitions in rogue.h.
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49 */
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50
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51 void (*res_abil[NUMABILITIES])() = {
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52 res_intelligence, res_strength, res_wisdom, res_dexterity,
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53 res_constitution, res_charisma
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54 };
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55
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56 /*
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57 * Increase player's constitution
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58 */
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59
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60 int
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61 add_constitution(int change)
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62 {
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63 /* Do the potion */
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64 if (change < 0) {
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65 msg("You feel less healthy now.");
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66 pstats.s_const += change;
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67 if (pstats.s_const < 1) {
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68 pstats.s_hpt = -1;
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69 msg("You collapse! --More--");
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70 wait_for(' ');
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71 death(D_CONSTITUTION);
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72 }
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73 }
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74 else {
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75 msg("You feel healthier now.");
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76 pstats.s_const = min(pstats.s_const + change, MAXATT);
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77 }
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78
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79 /* Adjust the maximum */
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80 if (max_stats.s_const < pstats.s_const)
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81 max_stats.s_const = pstats.s_const;
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82
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83 return(0);
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84 }
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85
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86 /*
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87 * Increase player's charisma
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88 */
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89
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90 int
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