annotate xrogue/util.c @ 306:057c5114e244

Super-Rogue: fix some out-of-range constants. Constants K_ARROW etc., for causes of death other than monsters, are in the 240-255 range. They were often passed to functions taking char, which is usually signed, making the values out of range. The function declarations have been changed to unsigned char, which is also the type used by the scoreboard code.
author John "Elwin" Edwards
date Sat, 17 Apr 2021 15:41:12 -0400
parents e52a8a7ad4c5
children
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1 /*
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2 util.c - all sorts of miscellaneous routines
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3
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4 XRogue: Expeditions into the Dungeons of Doom
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5 Copyright (C) 1991 Robert Pietkivitch
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6 All rights reserved.
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7
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8 Based on "Advanced Rogue"
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9 Copyright (C) 1984, 1985 Michael Morgan, Ken Dalka and AT&T
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10 All rights reserved.
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11
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12 Based on "Rogue: Exploring the Dungeons of Doom"
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13 Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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14 All rights reserved.
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15
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16 See the file LICENSE.TXT for full copyright and licensing information.
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17 */
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18
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19 #include <curses.h>
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20 #include <ctype.h>
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21 #include <string.h>
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22 #include "rogue.h"
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23
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24 /*
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25 * this routine computes the players current AC without dex bonus's
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26 */
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27
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28 int
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29 ac_compute(bool ignoremetal)
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30 {
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31 register int ac;
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32
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33 ac = pstats.s_arm; /* base armor of "skin" */
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34 if (cur_armor) {
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35 if (!ignoremetal ||
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36 (cur_armor->o_which != LEATHER &&
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37 cur_armor->o_which != STUDDED_LEATHER &&
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38 cur_armor->o_which != PADDED_ARMOR))
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39 ac -= (10 - cur_armor->o_ac);
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40 }
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41 if (player.t_ctype == C_MONK)
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42 ac -= pstats.s_lvl * 3 / 5;
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43 ac -= ring_value(R_PROTECT);
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44 if (cur_misc[WEAR_BRACERS] != NULL)
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45 ac -= cur_misc[WEAR_BRACERS]->o_ac;
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46 if (cur_misc[WEAR_CLOAK] != NULL)
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47 ac -= cur_misc[WEAR_CLOAK]->o_ac;
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48
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49 /* If player has the cloak, must be wearing it */
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50 if (cur_relic[EMORI_CLOAK]) ac -= 15;
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51
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52 if (ac > 25)
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53 ac = 25;
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54 return(ac);
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55 }
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56
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57 /*
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58 * aggravate:
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59 * aggravate all the monsters on this level
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60 */
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61
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62 void
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63 aggravate(bool do_uniques, bool do_good)
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64 {
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65 register struct linked_list *mi;
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66 register struct thing *thingptr;
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67
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68 for (mi = mlist; mi != NULL; mi = next(mi)) {
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69 thingptr = THINGPTR(mi);
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70 if (do_good == FALSE && off(*thingptr, ISMEAN)) continue;
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71 if (do_uniques || off(*thingptr, ISUNIQUE)) runto(thingptr, &hero);
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72 }
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73 }
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74
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75 /*
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76 * cansee:
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77 * returns true if the hero can see a certain coordinate.
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78 */
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79
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80 bool
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81 cansee(int y, int x)
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82 {
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83 register struct room *rer;
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84 register int radius;
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85 coord tp;
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86
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87 if (on(player, ISBLIND))
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88 return FALSE;
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89
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90 tp.y = y;
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91 tp.x = x;
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92 rer = roomin(&tp);
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