Mercurial > hg > early-roguelike
annotate srogue/rogue.h @ 88:07c4d4883ef2
rogue3: begin porting to autoconf.
Rogue V3 can now be built with './configure && make'. This is
preliminary: 'make install' does not work yet.
author | John "Elwin" Edwards |
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date | Sat, 24 Aug 2013 13:36:13 -0700 |
parents | 2128c7dc8a40 |
children | 15f8229f38c1 |
rev | line source |
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36
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1 /* |
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2 * Rogue definitions and variable declarations |
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3 * |
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4 * @(#)rogue.h 9.0 (rdk) 7/17/84 |
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5 * |
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6 * Super-Rogue |
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7 * Copyright (C) 1984 Robert D. Kindelberger |
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8 * All rights reserved. |
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9 * |
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10 * Based on "Rogue: Exploring the Dungeons of Doom" |
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman |
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12 * All rights reserved. |
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13 * |
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14 * See the file LICENSE.TXT for full copyright and licensing information. |
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15 */ |
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16 |
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17 #ifdef BSD |
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18 #include "cx.h" |
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19 #endif |
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20 |
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21 |
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22 #include <ctype.h> |
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23 #include <curses.h> |
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24 |
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25 #ifdef ATT |
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26 #define CBREAK FALSE |
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27 #define _IOSTRG 01 |
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28 #endif |
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29 |
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30 #define reg register /* register abbr. */ |
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31 |
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32 /* |
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33 * Maximum number of different things |
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34 */ |
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35 |
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36 #define NCOLORS 32 |
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37 #define NSYLS 159 |
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38 #define NSTONES 35 |
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39 #define NWOOD 24 |
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40 #define NMETAL 15 |
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41 |
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42 #define MAXDAEMONS 20 |
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43 |
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44 #define TYPETRAPS 9 /* max types of traps */ |
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45 #define MAXROOMS 9 /* max rooms per level */ |
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46 #define MAXTHINGS 9 /* max things on each level */ |
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47 #define MAXOBJ 9 /* max goodies on each level */ |
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48 #define MAXPACK 23 /* max things this hero can carry */ |
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49 #define MAXTRAPS 10 /* max traps per level */ |
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50 #define MAXMONS 52 /* max available monsters */ |
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51 #define MONRANGE 20 /* max # of monsters avail each level */ |
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52 #define AMLEVEL 35 /* earliest level that amulet can appear */ |
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53 #define MAXPURCH 4 /* max purchases in trading post */ |
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54 #define MINABIL 3 /* minimum for any ability */ |
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55 #define MAXSTR 24 /* maximum strength */ |
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56 #define MAXOTHER 18 /* maximum wis, dex, con */ |
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57 #define NORMAC 10 /* normal hero armor class (no armor) */ |
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58 #define MONWIS 10 /* monsters standard wisdom */ |
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59 |
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60 #define NORMLEV 0 /* normal level */ |
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61 #define POSTLEV 1 /* trading post level */ |
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62 #define MAZELEV 2 /* maze level */ |
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63 |
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64 #define NORMFOOD 0 /* normal food's group no. */ |
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65 #define FRUITFOOD 1 /* fruit's group no. */ |
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66 #define NEWGROUP 2 /* start of group no. other than food */ |
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67 |
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68 #define NUMTHINGS 8 /* types of goodies for hero */ |
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69 #define TYP_POTION 0 |
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70 #define TYP_SCROLL 1 |
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71 #define TYP_FOOD 2 |
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72 #define TYP_WEAPON 3 |
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73 #define TYP_ARMOR 4 |
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74 #define TYP_RING 5 |
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75 #define TYP_STICK 6 |
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76 #define TYP_AMULET 7 |
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77 |
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78 #define V_PACK 3600 /* max volume in pack */ |
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79 #define V_POTION 50 /* volume of potion */ |
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80 #define V_SCROLL 80 /* volume of scroll */ |
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81 #define V_FOOD 35 /* volume of food */ |
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82 #define V_WEAPON 0 /* volume of weapon (depends on wep) */ |
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83 #define V_ARMOR 0 /* volume of armor (depends on armor) */ |
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84 #define V_RING 20 /* volume of ring */ |
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85 #define V_STICK 0 /* volume of stick (depends on staff/wand) */ |
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86 #define V_AMULET 30 /* volume of amulet */ |
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87 |
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88 #define V_WS_STAFF 200 /* volume of a staff */ |
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89 #define V_WS_WAND 110 /* volume of a wand */ |
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90 #define W_WS_STAFF 100 /* weight of a staff */ |
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91 #define W_WS_WAND 60 /* weight of a wand */ |
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92 |
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93 #define FROMRING 2 |
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94 #define DONTCARE -1 |
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95 #define ANYTHING -1,-1 /* DONTCARE, DONTCARE */ |
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96 |
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97 #define K_ARROW 240 /* killed by an arrow */ |
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98 #define K_DART 241 /* killed by a dart */ |
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99 #define K_BOLT 242 /* killed by a bolt */ |
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100 #define K_POOL 243 /* killed by drowning */ |
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101 #define K_ROD 244 /* killed by an exploding rod */ |
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102 #define K_SCROLL 245 /* killed by a burning scroll */ |
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103 #define K_STONE 246 /* killed by materializing in rock */ |
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104 #define K_STARVE 247 /* killed by starvation */ |
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105 /* |