annotate srogue/rogue.h @ 88:07c4d4883ef2

rogue3: begin porting to autoconf. Rogue V3 can now be built with './configure && make'. This is preliminary: 'make install' does not work yet.
author John "Elwin" Edwards
date Sat, 24 Aug 2013 13:36:13 -0700
parents 2128c7dc8a40
children 15f8229f38c1
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1 /*
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2 * Rogue definitions and variable declarations
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3 *
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4 * @(#)rogue.h 9.0 (rdk) 7/17/84
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5 *
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6 * Super-Rogue
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7 * Copyright (C) 1984 Robert D. Kindelberger
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8 * All rights reserved.
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9 *
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10 * Based on "Rogue: Exploring the Dungeons of Doom"
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11 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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12 * All rights reserved.
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13 *
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14 * See the file LICENSE.TXT for full copyright and licensing information.
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15 */
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16
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17 #ifdef BSD
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18 #include "cx.h"
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19 #endif
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20
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21
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22 #include <ctype.h>
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23 #include <curses.h>
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24
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25 #ifdef ATT
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26 #define CBREAK FALSE
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27 #define _IOSTRG 01
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28 #endif
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29
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30 #define reg register /* register abbr. */
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31
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32 /*
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33 * Maximum number of different things
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34 */
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35
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36 #define NCOLORS 32
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37 #define NSYLS 159
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38 #define NSTONES 35
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39 #define NWOOD 24
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40 #define NMETAL 15
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41
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42 #define MAXDAEMONS 20
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43
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44 #define TYPETRAPS 9 /* max types of traps */
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45 #define MAXROOMS 9 /* max rooms per level */
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46 #define MAXTHINGS 9 /* max things on each level */
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47 #define MAXOBJ 9 /* max goodies on each level */
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48 #define MAXPACK 23 /* max things this hero can carry */
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49 #define MAXTRAPS 10 /* max traps per level */
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50 #define MAXMONS 52 /* max available monsters */
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51 #define MONRANGE 20 /* max # of monsters avail each level */
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52 #define AMLEVEL 35 /* earliest level that amulet can appear */
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53 #define MAXPURCH 4 /* max purchases in trading post */
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54 #define MINABIL 3 /* minimum for any ability */
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55 #define MAXSTR 24 /* maximum strength */
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56 #define MAXOTHER 18 /* maximum wis, dex, con */
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57 #define NORMAC 10 /* normal hero armor class (no armor) */
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58 #define MONWIS 10 /* monsters standard wisdom */
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59
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60 #define NORMLEV 0 /* normal level */
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61 #define POSTLEV 1 /* trading post level */
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62 #define MAZELEV 2 /* maze level */
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63
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64 #define NORMFOOD 0 /* normal food's group no. */
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65 #define FRUITFOOD 1 /* fruit's group no. */
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66 #define NEWGROUP 2 /* start of group no. other than food */
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67
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68 #define NUMTHINGS 8 /* types of goodies for hero */
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69 #define TYP_POTION 0
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70 #define TYP_SCROLL 1
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71 #define TYP_FOOD 2
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72 #define TYP_WEAPON 3
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73 #define TYP_ARMOR 4
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74 #define TYP_RING 5
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75 #define TYP_STICK 6
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76 #define TYP_AMULET 7
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77
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78 #define V_PACK 3600 /* max volume in pack */
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79 #define V_POTION 50 /* volume of potion */
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80 #define V_SCROLL 80 /* volume of scroll */
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81 #define V_FOOD 35 /* volume of food */
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82 #define V_WEAPON 0 /* volume of weapon (depends on wep) */
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83 #define V_ARMOR 0 /* volume of armor (depends on armor) */
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84 #define V_RING 20 /* volume of ring */
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85 #define V_STICK 0 /* volume of stick (depends on staff/wand) */
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86 #define V_AMULET 30 /* volume of amulet */
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87
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88 #define V_WS_STAFF 200 /* volume of a staff */
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89 #define V_WS_WAND 110 /* volume of a wand */
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90 #define W_WS_STAFF 100 /* weight of a staff */
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91 #define W_WS_WAND 60 /* weight of a wand */
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92
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93 #define FROMRING 2
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94 #define DONTCARE -1
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95 #define ANYTHING -1,-1 /* DONTCARE, DONTCARE */
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96
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97 #define K_ARROW 240 /* killed by an arrow */
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98 #define K_DART 241 /* killed by a dart */
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99 #define K_BOLT 242 /* killed by a bolt */
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100 #define K_POOL 243 /* killed by drowning */
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101 #define K_ROD 244 /* killed by an exploding rod */
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102 #define K_SCROLL 245 /* killed by a burning scroll */
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103 #define K_STONE 246 /* killed by materializing in rock */
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104 #define K_STARVE 247 /* killed by starvation */
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105 /*
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