annotate arogue7/wizard.c @ 263:08057be02f47

UltraRogue: make scorefile location configurable.
author John "Elwin" Edwards
date Wed, 15 Feb 2017 20:38:12 -0500
parents f9ef86cf22b2
children e52a8a7ad4c5
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1 /*
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2 * wizard.c - Special wizard commands
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3 *
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4 * Advanced Rogue
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5 * Copyright (C) 1984, 1985, 1986 Michael Morgan, Ken Dalka and AT&T
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6 * All rights reserved.
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7 *
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8 * Based on "Rogue: Exploring the Dungeons of Doom"
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9 * Copyright (C) 1980, 1981 Michael Toy, Ken Arnold and Glenn Wichman
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10 * All rights reserved.
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11 *
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12 * See the file LICENSE.TXT for full copyright and licensing information.
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13 */
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14
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15 /*
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16 * Special wizard commands (some of which are also non-wizard commands
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17 * under strange circumstances)
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18 */
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19
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20 #include "curses.h"
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21 #include <stdlib.h>
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22 #include <string.h>
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23 #include <ctype.h>
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24 #include "rogue.h"
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25 #ifdef PC7300
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26 #include "menu.h"
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27 #endif
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28
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29 int getbless(void);
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30
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31 /*
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32 * create_obj:
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33 * Create any object for wizard, scroll, magician, or cleric
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34 */
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35 void
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36 create_obj(bool prompt, int which_item, int which_type)
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37 {
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38 reg struct linked_list *item;
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39 reg struct object *obj;
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40 reg int wh;
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41 reg char ch, newitem, newtype, whc, msz, *pt;
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42 WINDOW *thiswin;
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43
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44 thiswin = cw;
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45 if (prompt) {
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46 bool nogood = TRUE;
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47
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48 thiswin = hw;
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49 wclear(hw);
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50 wprintw(hw,"Item\t\t\tKey\n\n");
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51 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_RING].mi_name,RING,
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52 things[TYP_STICK].mi_name,STICK);
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53 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_POTION].mi_name,POTION,
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54 things[TYP_SCROLL].mi_name,SCROLL);
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55 wprintw(hw,"%s\t\t\t%c\n%s\t\t\t%c\n",things[TYP_ARMOR].mi_name,ARMOR,
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56 things[TYP_WEAPON].mi_name,WEAPON);
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57 wprintw(hw,"%s\t%c\n",things[TYP_MM].mi_name,MM);
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58 wprintw(hw,"%s\t\t\t%c\n",things[TYP_FOOD].mi_name,FOOD);
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59 if (wizard) {
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60 wprintw(hw,"%s\t\t%c\n",things[TYP_RELIC].mi_name,RELIC);
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61 waddstr(hw,"monster\t\t\tm");
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62 }
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63 wprintw(hw,"\n\nWhat do you want to create? ");
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64 draw(hw);
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65 do {
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66 ch = wgetch(hw);
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67 if (ch == ESCAPE) {
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68 restscr(cw);
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69 return;
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70 }
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71 switch (ch) {
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72 case RING:
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73 case STICK:
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74 case POTION:
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75 case SCROLL:
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76 case ARMOR:
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77 case WEAPON:
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78 case FOOD:
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79 case MM:
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80 nogood = FALSE;
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81 break;
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82 case RELIC:
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83 case 'm':
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84 if (wizard)
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85 nogood = FALSE;
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86 break;
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87 default:
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88 nogood = TRUE;
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89 }
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90 } while (nogood);
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